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Other
.:. IC |
-------------------- IC and OOC -------------------- Some basic concepts: A character is the person that you play. He/she can be good, evil, or anywhere in between. You have complete control over your character's actions. A player is you, the person sitting over the keyboard staring at the monitor. In Character (or IC for short) is the mode your character is in. Everything he/she says or does affects the world of a Moment in Tyme to some extent. It is advised to be IC as much as possible, since that is the main focus of the MUD. You are always assumed to be IC, unless clearly marked otherwise. Out of Character (or OOC for short) includes anything you, the player, say to anyone else. All channels of communication (tells, gdt, obviously the OOC channel) are assumed to be OOC, unless clearly marked otherwise. NOTE: It is not acceptable to request help with an IC situation your character might be in using OOC means, or to use OOC information in an IC manner. If in doubt, ask a member of the Immortal staff. See also: Emote, Pemote, Say |
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.:. ICA |
ICA = ICC You may have seen the term "ICA = ICC" floating around. This means: In Character Actions equal In Character Consequences. Because we are a RP MUD, we take this concept very seriously. This means that your actions as a character have a direct effect on IC events, and may have consequences. If you do not wish to face the consequences for your actions, don't do the action that will result in the consequence to begin with. This is why it is important to familiarize yourself with the Wheel of Time world, so you are aware of the customs, laws and traditions of the land. If you break a law, there could be consequences. If you kill someone and someone witnesses it, there could be consequences. If you kidnap someone, and someone sees you, you can count on being pursued and having your captive rescued. The actions of players may also have direct implications for the Story as a whole. Killing off a bookie, for example, could have undesired consequences, such as... the Shadow winning the Last Battle. So be very careful, and be sure that what you are doing is what you want to do, and that you are prepared to take responsibility for your actions. Please do not complain if you knowingly break a law or create a problem, and someone calls you on it ICly. Just deal with it IN CHARACTER, or a Policy Imm will have to sort it out. |
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.:. ICDELETE |
Icdelete is the command Immortals and GLs have to delete news and rumours from the command update's tables. The syntax is: icdelete <location> <keyword> . Example: icdelete cairhien Ball! . See also: update, icedit. |
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.:. icebox |
The Icebox is where the bad kids go. Trust us, you do not want to find yourself in the Icebox. This is the extreme end of punishments for players who become abusive, short of sitebanning. See policy for more information on the game's policies. See Also: Policy Playnice |
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.:. ICEDIT |
Icedit is the command Immortals and GLs have to insert news and rumours into the command update's tables. The syntax is: icedit <location> <news|rumour> <keyword> <Title>. If a keyword on a specific location is already present, then instead of being re-added it is edited instead. With icdelete <location> <keyword> you can remove items entirely. Example: icedit cairhien news Ball! A costume ball for Lady Keitha's naming day. See also: update, icdelete. |
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.:. IDEA |
For making useful suggestions to the Powers That Be. > <bug | typo | idea> <text> Examples: > bug the MUD crashes when I type <look null> > idea Make a restaurant in Caemlyn. > typo "sence" should be spelled "sense" Note that the commands only accept one string. Pressing enter will send the string. |
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.:. IDLE |
When you are idle for a certain amount of ticks, you are automatically set to 'idle' status. When you look at the who list, you will often see people with (idle) by their name. This means they have not been active for some time, and are possibly away from the keyboard, or otherwise distracted. See Also: AFK, Playback, Tell |
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.:. ILLIAN |
Help Information for Illian SIGIL: Nine golden bees arranged in a diamond; The Golden Bees BANNER: Nine golden bees on a field of dark green. Fringed in gold if the sovereign is present. CAPITAL CITY: Illian SYMBOLS: The Laurel Crown RESOURCES: Sea, land and river trade, rugs, textiles, leather goods. The southern nation of Illian lies on the coast of the Sea of Storms, bordering Altara and Murandy to the west, and Tear to the east, south of the Plains of Maredo. Illian is famous for its involvement in the Whitecloak War under King Mattin Stepaneos den Balgar, as well as the place where the Great Hunt for the Horn is called. The nation's military might is formidable, but elite among them are the Companions of Illian, whose intervention, it is said, saved Mattin Stepaneos from defeat in the Whitecloak War. Traditionally, in the past, Illian has been ruled by a King, the Council of Nine, and an advisory body known as the Assemblage. Recently however, Illian has fallen to Rand al'Thor, the Dragon Reborn, who now holds the Laurel Crown. It is unknown what happened to Mattin Stepaneos den Balgar, or the mysterious Lord Brend who held sway over the Council of Nine for a time. Illian's capital city is named for the nation itself, and is built over marshy grasslands along the coast of the Sea of Storms. The city is criss-crossed with canals and bridges, with the great Square of Tammaz at the very center. Here, the palaces of the Council of Nine and the King are located across from one another. The Council palace, however, is precisely two feet smaller in every dimension, testament to an ancient feud between the Council of Nine, and the first King of Illian, who famously told them, "You may have any place you wish, so long as it is not larger than mine." Both palaces are equally majestic, built by the Ogier, with airy balconies, slender towers, and purple roofs. Illian is a major seaport, and a manufacturing center for fine rugs and textiles, as well as leather goods. Illian's production of finished leather is the largest in the Westlands, and vast tanneries cover a number of small islands in the marsh grass, creating a distinctive aroma to the natural stench of the local marshy terrain. The port city is home to a large fishing fleet, which provides most of Illian's food supplies, while still leaving enough to export to neighboring countries. The bay is always crowded with fishing boats, merchant crafts, and Seafolk rakers. The city's port district is known as the Perfumed Quarter, though its 'perfume' is the stench of hemp and pitch and sour harbor mud. It is generally viewed as a seedy area, enough so that even the nobles and magistrates tend to turn a blind eye to what transpires there. See Also: Illianers and Horn of Valere |
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.:. ILLIANERS |
Illianers and Illianer Fashions The people of the nation of Illian are known as 'Illianers'. Illianers speak very fast, with a distinctive accent. For example: "The day do be getting brighter." "I do no care do you be smarter than me!" Other Illianer Sayings: "Fortune prick me!" "Light preserve me!" "Fortune preserve me." "Fortune desert you!" (Illianer curse) "Burn my soul!" (Illianer curse) FASHIONS Illianers vary in appearance, usually with a southern tan, dark hair and light eyes. Gray eyes do not seem to be unusual. Illianer men wear long coats with raised collars and usually wear their hair shoulder-length, with square-cut beards that leave their upper lips bare. Many lords also wear boots that are fringed with gold or silver. Women, both highborn and low, favor wide-brimmed hats held in place by long scarves wound around the neck. Illianer women usually wear dresses that are of a light material for the warm southern climate. Noblewomen wear silk dresses, with low neck- lines to show their natural assest to best advantage. Their skirts are usually cut above the ankle, to show off their slippers, which are usually decorated with gold or silver. The Companions of Illian wear burnished armor and burnished conical helmets, with green coats with gold cuffs. Servants of the Royal Palace wear green and yellow livery. See Also: Illian |
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.:. Illuminators Guild |
The Guild of Illuminators "The best secret to reveal is the face behind a lady's veil, the most deadly is that of an Illuminator's spark." -Saying in Tanchico ****Book Information**** In the World of the Wheel of time, the Illuminators alone hold the secrets that unlock fireworks, and with that, gunpowder and explosive weaponry. This secret is guarded jealously, and anyone that may have discovered a way to break their monopoly is killed. Using their knowledge only to produce colorful fireworks, the Illuminators make huge profits off of their displays. Usually, they sell their services by arranging performances for lords, wealthy merchants, and kings. However, they also sell lesser fireworks with dire warnings: anyone who tampers with the firework will cause it to explode, leading to their death. ****Game Information**** In the books, the Illuminators only had two chapterhouses, one in Tanchico, and one in Cairhien. While both were destroyed, they exist at this point in the game. Furthermore,there is a third chapterhouse in Caemlyn. While prewipe, we were known to take outsiders, that is no longer an option. Illuminators, like Aiel, must be born into the guild. The Illuminator GLs will be more than happy to help you come up with an appropriate background. The Illuminator's Guild is performance oriented, please don't join expecting to be able to blow people up. Under most circumstances, in a combat situation, smoke and flash bombs will be used to aid in an Illuminator's escape. At all times outside of the chapterhouse, an Illuminator must be accompanied by a bodyguard. Trainees are not allowed to leave the chapterhouse. For information about being guilded, please refer to the guild requirements board. Thank You, The Management |
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.:. IMMORTALS |
An Immortal is a player that has been elevated to a special status. Immortals keep the mud together for the players to have more fun. The imms are divided into departments, the tag in front of their names indicating the dept. Example: [Implementor] Duren [Head Builder] Ayasha [Guild Imm] Rissa To see a list of all the current Immortal players, enter 'wizlist.' |
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.:. IMMS |
An Immortal is a player that has been elevated to a special status. Immortals keep the mud together for the players to have more fun. The imms are divided into departments, the tag in front of their names indicating the dept. Example: [Implementor] Duren [Head Builder] Ayasha [Guild Imm] Rissa To see a list of all the current Immortal players, enter 'wizlist.' |
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.:. IMOTD |
Immortals Only IMOTD displays the Immortal Message of the Day. > imotd See also: MOTD |
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.:. IMPLEMENTOR |
These are the most powerful Immortals on the MUD. Basically, they are the Administrators of the MUD, making the decisions on where to take the MUD and deciding where the MUDs priorities lie. To see a list of all the current Implementors, as well as other Immortals and their various departments, type <wizlist> See also: Immortals |
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.:. Implode Spell |
-------------------Implode-------------------- Please use syntax inform 'implode' to see information about this weave. Implode is reserved for use by the Asha'man guild. |
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.:. In Character |
-------------------- IC and OOC -------------------- Some basic concepts: A character is the person that you play. He/she can be good, evil, or anywhere in between. You have complete control over your character's actions. A player is you, the person sitting over the keyboard staring at the monitor. In Character (or IC for short) is the mode your character is in. Everything he/she says or does affects the world of a Moment in Tyme to some extent. It is advised to be IC as much as possible, since that is the main focus of the MUD. You are always assumed to be IC, unless clearly marked otherwise. Out of Character (or OOC for short) includes anything you, the player, say to anyone else. All channels of communication (tells, gdt, obviously the OOC channel) are assumed to be OOC, unless clearly marked otherwise. NOTE: It is not acceptable to request help with an IC situation your character might be in using OOC means, or to use OOC information in an IC manner. If in doubt, ask a member of the Immortal staff. See also: Emote, Pemote, Say |
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.:. In-Character |
-------------------- IC and OOC -------------------- Some basic concepts: A character is the person that you play. He/she can be good, evil, or anywhere in between. You have complete control over your character's actions. A player is you, the person sitting over the keyboard staring at the monitor. In Character (or IC for short) is the mode your character is in. Everything he/she says or does affects the world of a Moment in Tyme to some extent. It is advised to be IC as much as possible, since that is the main focus of the MUD. You are always assumed to be IC, unless clearly marked otherwise. Out of Character (or OOC for short) includes anything you, the player, say to anyone else. All channels of communication (tells, gdt, obviously the OOC channel) are assumed to be OOC, unless clearly marked otherwise. NOTE: It is not acceptable to request help with an IC situation your character might be in using OOC means, or to use OOC information in an IC manner. If in doubt, ask a member of the Immortal staff. See also: Emote, Pemote, Say |
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.:. INCOME |
The method of getting paid is based on rp. The number of players in the same room and the speed of posts are factors in how often a player gets paid. Players are charged 'rent' as well at regular intervals and it is a fraction of total coin possessed so that the more a player has the more they are charged. At the moment, money has no use. When equipment is reimplemented players will be charged an amount that corresponds to the power/stats/etc of the gear. |
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.:. INDEX |
------Movement/Interaction:-------|--------Communication:------------------ NORTH SOUTH EAST WEST UP DOWN | SAY GSAY TELL NOTELL ASK OOC NEWBIENET LOOK EXITS SCAN GLANCE PEMOTE | WHISPER MAIL RECEIVE CHECK REPLY QUESTION ENTER LEAVE DRAG PUSH EMOTE |--------Information:-------------------- SLEEP WAKE REST SIT STAND | HELP INDEX, INFORMATION, NEWBIE (LOCK UNLOCK OPEN CLOSE) | TIMELINE, WELCOME, WIZLIST, POLICY ------Objects:--------------------| TEMPLATE SHOW <#> GET DROP JUNK DONATE PUT GIVE WEAR| GRAB INVENTORY EQUIPMENT REMOVE |--------Utility:------------------------ EXAMINE COMPARE WIELD USE READ | BUG IDEA TYPO QUIT SAVE BRIEF COMPACT WRITE | COLOR COMMANDS SOCIALS DISPLAY LINES ------Combat:---------------------| AUTO AREAS REPEAT TITLE DOING ALIAS See: TURN-BASED COMBAT | POLICY PK, POLICY OCS |--------Player:------------------------- CHANNELING | SCORE WORTH SPELLS SKILLS PRACTICE ----------------------------------| TRAINING FLOWSTRENGTH AFFECTED EQ Further information available: | TALENTS EXP HELP <keyword>, keyword being a | command. Ex. "HELP TIMELINE" | NOTE: see "HELP GUILDS" for guild info. --------------------------------------------------------------------------- |
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.:. INFORM |
Entering this command informs you of the Preconditions for a spell or a skill. You must meet the prereqs of a skill or spell before you are able to learn it. Example: > inform '<spell|skill>' > inform 'lightning' > inform 'conceal trail' Note that the spell or skill MUST be enclosed in single quotes for the command to recognize what skill you seek the preconds for. See also: Preconditions, Skills, Spells |
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.:. INFORMATION |
It is a good idea to read these every once in a while. They contain useful information. newbie - read this if you are new here handbook - a guide to roleplaying on A Moment in Tyme policy - policies on topics like player killing credits - the people who made MikkiMUD possible! version - displays the current MikkiMUD version number. motd - shows the message of the day, what you see when you log on who -v - displays a list of people able to help you with the game. update - see IC news and rumors of what has been going on recently. wizlist - a list of the current Staff on A Moment in Tyme unread - shows which boards you have unread posts on. See also: Webpages, MITupdate |
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.:. Infrigidation Spell |
-------------------Infrigidation-------------------- Please use syntax inform 'infrigidation' for information on this weave. |
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.:. INTELLIGENCE |
Int was removed from MM3 as a stat and no longer applies to your char. It was also removed from score. |
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.:. INVENTORY |
All of the items you are carrying are stored within your inventory. Type <inventory> for a list of the items you are currently carrying. Raising your STR increases the amount of weight you can carry in your inventory. Raising your DEX increases the amount of items you are able to hold. Note that this does NOT list the items you are wielding, holding, wearing, or those that are stored within other items in your inventory. To see any items you have equipped, type <eq>. See also: Equipment, Put, Get |
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.:. INVERT |
This command, similar to the <weave> command, allows you to invert your weaves so that only you can see them. It is instant for the weave used. This is not a violent weave and can only be used on any weave you already know. A thing to remember about inverting weaves is if a weave will be visible after weaving normally (ie: Everyone can see a fireball, for example), invert will only stop people from seeing that you are the one weaving. > invert '<weave name>' <target> > invert 'call fire' vryce Invert is not available to PCs. See also: Mask Channeling |
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.:. INVERT WEAVES |
This command, similar to the <weave> command, allows you to invert your weaves so that only you can see them. It is instant for the weave used. This is not a violent weave and can only be used on any weave you already know. A thing to remember about inverting weaves is if a weave will be visible after weaving normally (ie: Everyone can see a fireball, for example), invert will only stop people from seeing that you are the one weaving. > invert '<weave name>' <target> > invert 'call fire' vryce Invert is not available to PCs. See also: Mask Channeling |
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.:. Invigorate Spell |
-------------------Invigorate-------------------- Please use syntax inform 'invigorate' for information on this weave. |
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.:. INVIS |
Immortals Only wizi <level> WIZI sets your invisibility level. With no argument, wizi toggles between making you fully visible and fully invisible. If you specify a level, only people with trust at and above the level you specify will be able to see you. > wizi > wizi 31 |
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.:. INVISIBILITY |
This weave allows one to make themselves vanish from sight, though if you move, it will break the weave, revealing them once again. See also: Visible |
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.:. INVISIBLE |
This weave allows one to make themselves vanish from sight, though if you move, it will break the weave, revealing them once again. See also: Visible |
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.:. IRON WILL TALENT |
**This talent allows one to resist mind weaves like compulsion better than most. It can also make certain kinds of damage less effective, and possibly help those who are tainted resist the effects of the taint on Saidin. See also: Nonchanneling Talents |
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.:. IRONWILL |
**This talent allows one to resist mind weaves like compulsion better than most. It can also make certain kinds of damage less effective, and possibly help those who are tainted resist the effects of the taint on Saidin. See also: Nonchanneling Talents |
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