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.:. CIRCLE





Linking lets channelers join into a circle, pooling their strength behind
a single leader. Only the leader weaves, but the circle lets her reach
weaves no member could manage alone, and she draws on the circle's combined
endurance while the cost of her weaves is shared out among the members. A
circle is stronger than any one channeler, though each additional member
adds less than the one before.

Syntax:
> link accept
Toggles whether or not you will accept linking.

> link <target>
Brings the target into the circle you lead, or starts one with her.

> link pass <member>
Hands leadership of the circle to another member.

> link dissolve
The leader releases everyone from the circle.

A woman must start every circle; a man can only take one over once a woman
hands it to him. Both of you must be grasping the One Power, and the one
invited must be willing to link. Women alone link at most thirteen; larger
circles need men, and a circle never holds more than seventy-two
channelers. A man must lead a circle of seventy-two, a circle of one man
and one woman, or a circle of fewer than thirteen with more than one man --
until leadership passes to a man, no one can weave from it.

Members cannot weave, release the Source or walk out of the circle while
it stands, and only the leader can dissolve it. A member leaves only by
dying, quitting, losing her connection, losing her grasp on the Source,
being captured or being separated from the circle.

Example:
> link mira
Mira is now linked to you.

See also: Weaves, Grasp, Subdue, Leash, Autocut, Score


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