Please select by the first letter of the name or type in your search below:

- A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -
Other


.:. GAINING






Upon gaining Practices either at creation or as you gain levels
in the game, you may use them to practice up your stats.

Example:
> train <stat/flow>
Valid arguments for Training are:
Str, Con, Dex, Air, Water, Spirit, Fire, Earth

Training stats is dynamic. This is to say that if you have your stats
at 8 when you log onto the MUD, then gain 20 levels, then train your
stats up, your raised stats will affect your past 20 levels, as well
as your future levels. Gone are the days of requiring maxed stats as
early as possible. There is nothing lost in raising stats at a later
level as opposed to raising them at level 1.

To raise a stat from:
01 - 15    1 practice
16 - 20    2 practices
21 - 25    3 practices

After a statistic reaches 25, the formula changes. Four practices are
required to raise a statistic to twenty-six. Five are needed to reach
twenty-seven, and so on. There is no ceiling for statistics.


See also: Levels, Stats, Flows


:: Beginning

.:. GATE


The use of the gate weave and traveling is governed under
the policies of the mud.

See:  Policy Gate








:: Beginning

.:. GATEWAY


The use of the gate weave and traveling is governed under
the policies of the mud.

See:  Policy Gate








:: Beginning

.:. GDTALK



As there are technically no longer "guilds" there is no longer a GDTALK
command. Instead, we now have Multiguilds. In order to speak on a Multiguild
channel, type: <guild tag> <string>. Note that you must be
joined to the Multiguild to be able to use that Multiguild's channel.

Example:
> wc Lets hang some DFs by their toenails.
[WC] Lieutenant [Officer] Loth: Lets hang some DFs by their toenails.


See also: Multiguilds, Aliases


:: Beginning

.:. GDTON


There are a myriad of channels, both public and private, that you can
use to talk with other players. Type channels alone to see how to
customize which channels you receive and which you want shut off, and
channels list to see the channels available to you.

Syntax:
> channels
> channels list
> channels <channel>
> channels who <channel>

Example:
> channels list
> channels ooc
> channels who common

channels ooc, channels shout, channels bard and channels qa
switch those channels off and on for you; qa covers both question and
answer.
channels tell does the same for tells, and while they are
off you cannot send any either. Guild members switch their guild's
channel with its tag, such as
channels vg. channels repeat
decides whether you see your own messages echoed back. To see who is
listening, use
channels who ooc for the OOC channel, or
channels who common for the usual channels at once.

OOC ways to talk: ooc is the global channel for Out Of Character
conversation. Tell is a private message to one player, wherever they
are. Question and answer are the public channels for having questions
answered, and newbienet is a good channel for newcomers to ask on;
players not yet in any guild, the Visitor Guides and the Immortals can
use it.

Osay is OOC talk heard only in your own room. Each multiguild has a
channel of its own, used with its tag, and vg is the Visitor Guides'
channel. Glt is the Guild Leader channel, qsay is for those currently
in a quest, gsay and gtell talk to your group rather than your guild,
and shout reaches the whole game but is only available if it has been
granted to you.

IC ways to talk: say is for speaking aloud in your room, and emote is
the most commonly used command for showing your character's actions
and words during RP. Pemote is much like emote, slightly altered but
still very useful. Whisper and ask speak quietly to one person in the
room.

To speak on a channel, type its name and then your words. Every channel has
its own label and color, so you can tell them apart at a glance. The two to
know first are ooc and newbie.

Syntax:
> ooc <text>
> newbie <text>
> tell <name> <text>
> mail <name>

Example:
> newbie Hello! Where can I get a lantern?
Asks the Visitor Guides and the Immortals, who will happily answer.

OOC talks to the whole community, newbie reaches the helpers, tell is private
and instant, and mail writes a mudmail letter that the person reads later
(
help mail).

These channels are OOC unless clearly marked otherwise. Please do not
ask for help with an IC situation using OOC means, or use OOC
information in an IC manner; if unsure, ask the Immortal staff. The
old noooc, noshout, nobard, noqa, nogdt and gdton commands no longer
switch anything themselves; they just point you back to channels.
There is no general gdt channel any more either: each multiguild has
its own.

See also: Say, Tell, Whisper, Ask, OOC, Shout, VG, Qsay, Group,
Emote, Pemote, IC, Multiguilds, Mail, Who























:: Beginning

.:. GECHO



These commands are for Immortals and Guild Leaders only.

> echo <string>
This echoes a message to the room the one echoing is standing in.

> gecho <string>
Sends the message to the whole MUD.

> qecho <string>
Sends the message to those on the same Quest channel as the qechoer.

> zecho <string>
Sends the string to all players within 50 rooms distance.

> send <player> <string>
Sends the message to a single player.














:: Beginning

.:. GET



> <donate|junk|get|take|put|give|drop> <item|all|marks>

> <donate shield> or <donate all.bread> or <donate 500 marks>
This will send any or all of these items to the Donation Room.

> <junk sword> or <junk all.bronze> or <junk 500 marks>
This will delete an item from your inventory. Be careful with this command.

> <get sword corpse> or <get all belt> or <get all.ring backpack>
The
GET and TAKE commands are essentially the same thing. They
allow you to pick up items or gold, or take things out of containers.

> <put bread bag> or <put all.bread sack> or <put all belt>
This allows you to put items into containers.

> <give all khaira> or <give sword dain> or <give all.dagger devon>
This allows you to give all your items, one of your items, or all of
one type of item to another player. You can give marks to another
player by typing:
give # marks <player>. Example: give 200 marks duke

> <drop all> or <drop all.bracelet> or <drop 300 marks>
With this you can drop items or marks in the room you are in.




















:: Beginning

.:. GETAFK



This command will tell you the AFK message of the character targetted.

> getafk <character name>

See also: AFK


:: Beginning

.:. GIVE



> <donate|junk|get|take|put|give|drop> <item|all|marks>

> <donate shield> or <donate all.bread> or <donate 500 marks>
This will send any or all of these items to the Donation Room.

> <junk sword> or <junk all.bronze> or <junk 500 marks>
This will delete an item from your inventory. Be careful with this command.

> <get sword corpse> or <get all belt> or <get all.ring backpack>
The
GET and TAKE commands are essentially the same thing. They
allow you to pick up items or gold, or take things out of containers.

> <put bread bag> or <put all.bread sack> or <put all belt>
This allows you to put items into containers.

> <give all khaira> or <give sword dain> or <give all.dagger devon>
This allows you to give all your items, one of your items, or all of
one type of item to another player. You can give marks to another
player by typing:
give # marks <player>. Example: give 200 marks duke

> <drop all> or <drop all.bracelet> or <drop 300 marks>
With this you can drop items or marks in the room you are in.




















:: Beginning

.:. GL








To see a full list of the guildleaders, please use either of the following:

GLList
Wizlist


:: Beginning

.:. Glamour Spell



-------------------
Glamour--------------------
  
Please use syntax
inform 'glamour' for information on this weave.





:: Beginning

.:. GLANCE



use this command when you want to see the description or extra
description of another character. You may also use this on yourself.
When used on yourself it will show both your current and alternate
descriptions.

> glance <player>
> glance valentin
This will display Valentin's description.

A player's Extra Descriptions will be displayed at the bottom of their
description. To view these, type:

> glance <player> <extra desc>
> glance valentin cloak
This will display the extra description detailing Valentin's cloak.

See also: Description, Switchdesc


:: Beginning

.:. glb







The proper syntax for viewing a guild board is glboard.  If you        
wish to view your guild board, please type
glboard <guild tag> show.    
For example,
glboard wk show will show you the posts on the Wolfkin    
board that you have not yet read.  If you wish to see all the posts on
your guild board, type
glboard <guild tag> list.


See also:  
glboard, Multiguild


:: Beginning

.:. GLBOARDS



There are many bulletin boards on the MUD which serve as a forum for
inter-player communication. They are all global and may be accessed
from anywhere on the MUD. There are different boards for different
purposes. Not all players are able to read all types of boards. Some
require you to be guilded to a specific Multiguild. Others are only
for Immortals, etc. etc.

To read your Guild Board, type:
> glboard <guild tag> show <thread> <comment>

Or you may simply type:
<glboard> with no argument to see
a list of available commands pertaining to that board.

See also: Update, Proj Show





:: Beginning

.:. GLCOMMANDS


> recall guild gl
This takes you to GL lounge. Come here if you wish to Multisession.

> multig <guild tag> rank <player> <rank>
> multig <guild tag> subrank <player> <subrank>
> multig <guild tag> alias <player> <alias>
This changes your guild member's Rank, Subrank or Alias.

> echo <text>
An echo to the room your GL is in. GL Echo skill required.

> zecho <text>
A zone echo. Use with discretion. Can be spammy in populated areas.

> qecho <text>
An echo to other players on the same Quest channel as your GL.

> sponsor guild <character name>
Grants a guild member sponsorship rights.

> sponsor authorize <full character name>
Authorizes a seeker of your guild.

> multig <guild tag> add <player>
Adds a character to your guild.

> multig <guild tag> remove <player>
Removes a currently guilded character from your guild.

> payplayer <player> bank <amount>
Online treasury payment to a player

> payplayer file <player> bank <amount>
Offline treasury payment to a player

> glt <text>
Use the Guild Leader Multiguild channel

> channel mute <guild tag> <player>
Mutes a guild members Multiguild channel.

> repedit <nation> <name>
This adds/edits a reputation of a player in a certain nation.

> repdelete <nation> <name>
This deletes a players reputation in a certain nation.

> icedit <location> <news|rumour> <keyword> <title>
This adds/edits posts to "updates"

> icdelete <location> <keyword>
This deletes an Update News or Rumours post.

> tool <item> <field> <description>
Alters an items appearance or alias
Fields are
alias/name/desc See Policy for rules of usage.

NOTE: Some of these commands presently have limited functionality.
If you have any questions or concerns about your command options
as a Guildleader, see your Guild Imm.





:: Beginning

.:. GLEEMAN


  As old as the need of all people to feel invigorating life,
soaring freedom of the imagination, and laughter to bring
smiles
to the soul, so long also have
Gleemen existed. Coming from all
walks of life, each with his or her own life story to tell,
Gleemen all share the same passion for public performances, as
well as the desire for a life of travel and political mischief.

  
Known as phenomenonal historians, storytellers, musicians,
tumblers, jugglers, thespians, and all-round entertainers,
Gleemen are constantly on the look out to rediscover lost tales,
or to create a new tale of delight, fantasy, and truth. In front
of villages and small town crowds, or in the audience of Kings
and Queens,
Gleemen are composure, confidence, grace, beauty,
and poetic timing all at once. Even when placed amidst
Daes
Dae'mar
, Gleemen are the picture of grace and calm, well-known
yet unsuspected players of the Game of Houses.
Gleemen can be
information gatherers, spying sometimes comes as a natural
skill for some, yet the dangerous craft has to be learned
by others.

  
Easily recognized in their patchwork cloaks of blazing colors,
Gleemen are loved and welcomed everywhere, with the possible
exception of
Shayol Ghul. Enemies of none who would be prospective
audiences, they are not easily outwitted nor outfought. Quick minds
and fast hands, plus a great skill with words,
Gleemen are a force
that is quite of itself. Mainly though,
Gleemen bring excitement
and happiness into the lives of those around them. There is no fair
or celebration truly complete without them.



See Also: GleemanReq





:: Beginning

.:. GleemanReq




  ________________________________________________
}{                                                }{
{} An in-door life is less poetical,              {}
}{    And out of door hath showers, and mists,    }{
{}         and sleet,                             {}
}{ With which I could not brew a pastoral.        }{
{}    But be it as it may, a bard must meet       {}
}{ All difficulties, whether great or small,      }{
{}    To spoil his undertaking or complete,       {}
}{ And work away like spirit upon matter,         }{
{} Embarrass'd somewhat both with fire and water. {}
}{________________________________________________}{



        
What are poets for, in such an age?
            
What is the use of poetry?



Gleemen are the traveling minstrels, bards, buskers, and
storytellers of the Age. Their signature patchwork cloaks
provide them welcome and acclaim wherever they go. The role
of entertainer is not an easy one, and the trade is not for
the weak of mind, body, or spirit.  But for those few whose
passions for enlightenment and enjoyment keep their feet
always moving forward and their eyes always looking to the
horizon, the trade can be a fulfilling and rewarding one.



To gain entrance to the guild of those most honorable souls,
the following steps must be undertaken:

-Send your character background and description to the
Guildleader.  Once they are approved, you will be recognized
as a seeker of the guild.

  
-Your background should be relatively comprehensive and
   include not only where your character comes from, but how
   and why he intends to seek out training to become a
Gleeman.
  
Note - this may include a lack of a current in character
   desire to pursue the profession if you wish to have it be
   "unplanned" by your character.

  
-Your background may not include any official training
   toward the patchwork cloak without prior approval from
   the Guildleader.  Advancement within
Gleeman is
   accomplished from within the guild, not from without.


-Once approval to seek the guild is granted, you will need
to obtain sponsorship
from two active members of the guild
or the Guildleader directly.

  
-This does not require "Gleeman RP", necessarily, since
   at first your character should not really have the
   performance accumen to support performance RP.  Much of
   the sponsorship RP might be obtained with alts of active
   members, so remember that in addition to being performers,
  
Gleemen are also the keepers of many disguises and secrets.
  
Always RP at the highest level of your ability.


-Once sponsored, the Guildleader will speak with you to add
your character to the guild and provide an introduction to
the syllabus and expectations, both in- and out-of-character,
of members of the guild.

See the
Gleeman Guildleader or the Guild Immortal with any
questions, and happy seeking!




:: Beginning

.:. GLEEMEN


  As old as the need of all people to feel invigorating life,
soaring freedom of the imagination, and laughter to bring
smiles
to the soul, so long also have
Gleemen existed. Coming from all
walks of life, each with his or her own life story to tell,
Gleemen all share the same passion for public performances, as
well as the desire for a life of travel and political mischief.

  
Known as phenomenonal historians, storytellers, musicians,
tumblers, jugglers, thespians, and all-round entertainers,
Gleemen are constantly on the look out to rediscover lost tales,
or to create a new tale of delight, fantasy, and truth. In front
of villages and small town crowds, or in the audience of Kings
and Queens,
Gleemen are composure, confidence, grace, beauty,
and poetic timing all at once. Even when placed amidst
Daes
Dae'mar
, Gleemen are the picture of grace and calm, well-known
yet unsuspected players of the Game of Houses.
Gleemen can be
information gatherers, spying sometimes comes as a natural
skill for some, yet the dangerous craft has to be learned
by others.

  
Easily recognized in their patchwork cloaks of blazing colors,
Gleemen are loved and welcomed everywhere, with the possible
exception of
Shayol Ghul. Enemies of none who would be prospective
audiences, they are not easily outwitted nor outfought. Quick minds
and fast hands, plus a great skill with words,
Gleemen are a force
that is quite of itself. Mainly though,
Gleemen bring excitement
and happiness into the lives of those around them. There is no fair
or celebration truly complete without them.



See Also: GleemanReq





:: Beginning

.:. GLHELP


> recall guild gl
This takes you to GL lounge. Come here if you wish to Multisession.

> multig <guild tag> rank <player> <rank>
> multig <guild tag> subrank <player> <subrank>
> multig <guild tag> alias <player> <alias>
This changes your guild member's Rank, Subrank or Alias.

> echo <text>
An echo to the room your GL is in. GL Echo skill required.

> zecho <text>
A zone echo. Use with discretion. Can be spammy in populated areas.

> qecho <text>
An echo to other players on the same Quest channel as your GL.

> sponsor guild <character name>
Grants a guild member sponsorship rights.

> sponsor authorize <full character name>
Authorizes a seeker of your guild.

> multig <guild tag> add <player>
Adds a character to your guild.

> multig <guild tag> remove <player>
Removes a currently guilded character from your guild.

> payplayer <player> bank <amount>
Online treasury payment to a player

> payplayer file <player> bank <amount>
Offline treasury payment to a player

> glt <text>
Use the Guild Leader Multiguild channel

> channel mute <guild tag> <player>
Mutes a guild members Multiguild channel.

> repedit <nation> <name>
This adds/edits a reputation of a player in a certain nation.

> repdelete <nation> <name>
This deletes a players reputation in a certain nation.

> icedit <location> <news|rumour> <keyword> <title>
This adds/edits posts to "updates"

> icdelete <location> <keyword>
This deletes an Update News or Rumours post.

> tool <item> <field> <description>
Alters an items appearance or alias
Fields are
alias/name/desc See Policy for rules of usage.

NOTE: Some of these commands presently have limited functionality.
If you have any questions or concerns about your command options
as a Guildleader, see your Guild Imm.





:: Beginning

.:. gllist


Gllist lists the guild leaders of the MUD's guilds, so you know who
to talk to about joining. Secret and immortal guilds are not listed.

Syntax:
> gllist
Lists the leaders of non-secret, non-immortal guilds.

> gllist <guild tag>
Lists the leaders of one guild, named by its tag.

Example:
> gllist
Prints "These are the guildleaders:" followed by each leader's name
and a label naming their guild.

If no guild matches what you typed, the game says so. To find a guild
that suits you in the first place, see
help guilds and
help seeking guilds.

See also: Guilds, Guild Leader, Seeking Guilds


:: Beginning

.:. GLTALK



Guildleaders Only

Gltalk is a private channel for the Guildleaders and Immortals only.

>
gltalk <string>
>
gltalk Hello, fellow guildleaders.

See Also: Channels, Guilds



:: Beginning

.:. GODS



An Immortal is a player that has been elevated to a special status.
Immortals keep the mud together for the players to have more fun.

The imms are divided into departments, the tag in front of their names
indicating the dept.

Example:
[Implementor] Duren
[Head Builder] Ayasha
[Guild Imm] Rissa

To see a list of all the current Immortal players, enter 'wizlist.'














:: Beginning

.:. GOLD























The official monetary system for the Wheel of Time according to Robert Jordan
himself (remember, of course, that coins of the same denomination from different
countries are often different weights and hence, different values):

10 copper pennies = one silver penny.
100 silver pennies = one silver mark.
10 silver marks   = one silver crown.
10 silver crowns  = one gold mark.
10 gold marks     = one gold crown.

A Moment in Tyme currently uses 'gold' as the monetary unit.  This does not
translate nicely to Wheel of Time terms and will be changed in the future.

The command to see how much gold you have on hand is:  gold

Example:
> gold
You have 500 gold marks.

See also: Bank, Shops, List




















:: Beginning

.:. Gold Crown























The official monetary system for the Wheel of Time according to Robert Jordan
himself (remember, of course, that coins of the same denomination from different
countries are often different weights and hence, different values):

10 copper pennies = one silver penny.
100 silver pennies = one silver mark.
10 silver marks   = one silver crown.
10 silver crowns  = one gold mark.
10 gold marks     = one gold crown.

A Moment in Tyme currently uses 'gold' as the monetary unit.  This does not
translate nicely to Wheel of Time terms and will be changed in the future.

The command to see how much gold you have on hand is:  gold

Example:
> gold
You have 500 gold marks.

See also: Bank, Shops, List




















:: Beginning

.:. Gold Mark























The official monetary system for the Wheel of Time according to Robert Jordan
himself (remember, of course, that coins of the same denomination from different
countries are often different weights and hence, different values):

10 copper pennies = one silver penny.
100 silver pennies = one silver mark.
10 silver marks   = one silver crown.
10 silver crowns  = one gold mark.
10 gold marks     = one gold crown.

A Moment in Tyme currently uses 'gold' as the monetary unit.  This does not
translate nicely to Wheel of Time terms and will be changed in the future.

The command to see how much gold you have on hand is:  gold

Example:
> gold
You have 500 gold marks.

See also: Bank, Shops, List




















:: Beginning

.:. GOLDEN EYES TALENT









Those with this talent have the innate ability to speak with the
Wolves. Those who wish to have this ability must seek out Wolfkin
and gain entrace to the guild. For more information regarding this
talent, seek the Wolfkin Guild Leaders.

In addition, this talent allows Wolfkin to enter the wolfdream,
giving them access to Tel'Aran'Rhiod, the World of Dreams.

See also: Wolfkin


:: Beginning

.:. GOLDENEYES









Those with this talent have the innate ability to speak with the
Wolves. Those who wish to have this ability must seek out Wolfkin
and gain entrace to the guild. For more information regarding this
talent, seek the Wolfkin Guild Leaders.

In addition, this talent allows Wolfkin to enter the wolfdream,
giving them access to Tel'Aran'Rhiod, the World of Dreams.

See also: Wolfkin


:: Beginning

.:. GOTO


Immortals Only

goto <location>
trans <victim>
teleport <victim> <location>

These commands are used to transports yourself and others to different rooms.
GOTO allows you to go to other rooms; TRANS transports a person from wherever
they are to the room YOU are in; TELEPORT transports your victim to some other
location.

For both GOTO and TELEPORT, the location specifier can be either a virtual
room number, or the name of a character or object.

> goto 16000
> goto arwin
> trans arwin
> teleport arwin 16000
> teleport arwin 2.packrat

See also: At, Set Room, Poofin












:: Beginning

.:. GRAB



Entering <equipment> as a command lists all of the equipment you
are currently wearing. This equipment may be altered and changed
by using the commands
<remove>, <wear>, <wield>, <hold> and <grab>.

> hold/grab <item>
Basically,
HOLD and GRAB do the same thing. They put an item into
the Equipment slots for
<held> and <used as light>

> hold torch
> grab rune

You can also hold a lantern to use it as your light. See 'help light'
for using torches and lanterns and replacing them.

> wield <weapon|shield>
This equips a weapon or a shield into your hands. You can ONLY wield
weapons or shields.

> wear|remove <item|all>
With these commands you can either wear or remove a single item, or
you may wear or remove ALL of your equipment with a single command.

















:: Beginning

.:. GRANT




**IMMORTALS ONLY**

This allows immortals to grant commands to others.
If you're not an immortal, you can't use it.


See Also:  Immortals


:: Beginning

.:. GRASP


Embracing or seizing the Source lets a channeler hold the One Power
ready for weaving. Use the grasp command to take hold of it.

Syntax:
> grasp
> grasp <amount>

The optional amount is an Endurance amount, not a percentage and not a
weave level. You can change it while already grasping. For a weave cast
without an explicit level, that amount supplies the spend within the
weave's allowed range. Grasping without an amount leaves an unlevelled
weave at its normal spend.

An explicit weave level from 1 to 4 selects that weave's Endurance
tier instead of using your grasp amount. You must still be grasping.
Changing your grasp does not change the spend or strength already fixed
for a held combat weave.

Example:
> grasp
> weave 'fireball' 1 loth

Type grasp in full: gr and gra select grab, the item command.
Only a channeler can grasp the Source. A shield, stilling or a place
where the Source cannot be reached can prevent a fresh grasp. You also
cannot take a fresh grasp while your Endurance is negative. This is not
a ban on further weaving while exhausted if you still hold the Source.

Use Release to let the Source go. Grasp is a skill, so an attempt to
take hold can fail, and a successful grasp may not last indefinitely.

Channeling skills can still be taught through approved RP avenues and
then set on the character by the appropriate immortals. See Spells for
the existing player-to-player learning guidance.

See also: Weave, Release, Spells, Channeling,
Combat Channeling, Channeling Exhaustion








:: Beginning

.:. GROLMCALL


GROLMCALL

Syntax: grolmcall

A Seanchan who knows this skill may order grolms forward to help. You must
be at least resting. Your skill, charisma and experience determine how many
answer, up to two per successful call. A call may fail, and you must wait
before calling again.

The animals follow you as part of your group and assist you in combat.
They remain only briefly, leaving when their time ends or if you leave or
die. Dismissing a follower ends its service to you; it will no longer assist
you and still leaves on expiry. These are not permanent retainers.

See also: GROUP, FOLLOW, RETAINER.


:: Beginning

.:. GROUP


A group lets you and your companions keep an eye on one another's
condition, talk among yourselves with gsay or gtell, and share money
with split. Following someone does not put you in their group by
itself: the leader has to add you with group.

Syntax:
> group
> group <name>
> group all
> gsay <message>
> gtell <message>
> ungroup
> ungroup <name>

Entering group with no argument shows the status of your group: who is
in it and how their life and endurance are holding up. Group with a
name adds someone who is following you, or removes them again if they
are already in; use your own name to include yourself. Group all adds
you and everyone currently following you in one go. Only the leader,
the person being followed, can add people, and someone who has
followers of their own cannot be added.

When a group is formed, gsay or gtell can be used to talk only to the
other members of the group, wherever in the game they are. The leader
can type ungroup with no name to disband the group entirely, or
ungroup with a name to remove one member who is in the room, who then
also stops following. If you are a member and want to leave, follow
yourself or type follow self. If the leader quits the game, everyone
stops following and the group is over; a member who quits simply
drops out of it.

Example:
If Loth is following you:
> group all
> gsay Let us rest here before we go on.
> ungroup loth

See also: Follow, Split, Report, Channels

















:: Beginning

.:. GROUP TELL


A group lets you and your companions keep an eye on one another's
condition, talk among yourselves with gsay or gtell, and share money
with split. Following someone does not put you in their group by
itself: the leader has to add you with group.

Syntax:
> group
> group <name>
> group all
> gsay <message>
> gtell <message>
> ungroup
> ungroup <name>

Entering group with no argument shows the status of your group: who is
in it and how their life and endurance are holding up. Group with a
name adds someone who is following you, or removes them again if they
are already in; use your own name to include yourself. Group all adds
you and everyone currently following you in one go. Only the leader,
the person being followed, can add people, and someone who has
followers of their own cannot be added.

When a group is formed, gsay or gtell can be used to talk only to the
other members of the group, wherever in the game they are. The leader
can type ungroup with no name to disband the group entirely, or
ungroup with a name to remove one member who is in the room, who then
also stops following. If you are a member and want to leave, follow
yourself or type follow self. If the leader quits the game, everyone
stops following and the group is over; a member who quits simply
drops out of it.

Example:
If Loth is following you:
> group all
> gsay Let us rest here before we go on.
> ungroup loth

See also: Follow, Split, Report, Channels

















:: Beginning

.:. GROUPTELL


A group lets you and your companions keep an eye on one another's
condition, talk among yourselves with gsay or gtell, and share money
with split. Following someone does not put you in their group by
itself: the leader has to add you with group.

Syntax:
> group
> group <name>
> group all
> gsay <message>
> gtell <message>
> ungroup
> ungroup <name>

Entering group with no argument shows the status of your group: who is
in it and how their life and endurance are holding up. Group with a
name adds someone who is following you, or removes them again if they
are already in; use your own name to include yourself. Group all adds
you and everyone currently following you in one go. Only the leader,
the person being followed, can add people, and someone who has
followers of their own cannot be added.

When a group is formed, gsay or gtell can be used to talk only to the
other members of the group, wherever in the game they are. The leader
can type ungroup with no name to disband the group entirely, or
ungroup with a name to remove one member who is in the room, who then
also stops following. If you are a member and want to leave, follow
yourself or type follow self. If the leader quits the game, everyone
stops following and the group is over; a member who quits simply
drops out of it.

Example:
If Loth is following you:
> group all
> gsay Let us rest here before we go on.
> ungroup loth

See also: Follow, Split, Report, Channels

















:: Beginning

.:. GSAY


A group lets you and your companions keep an eye on one another's
condition, talk among yourselves with gsay or gtell, and share money
with split. Following someone does not put you in their group by
itself: the leader has to add you with group.

Syntax:
> group
> group <name>
> group all
> gsay <message>
> gtell <message>
> ungroup
> ungroup <name>

Entering group with no argument shows the status of your group: who is
in it and how their life and endurance are holding up. Group with a
name adds someone who is following you, or removes them again if they
are already in; use your own name to include yourself. Group all adds
you and everyone currently following you in one go. Only the leader,
the person being followed, can add people, and someone who has
followers of their own cannot be added.

When a group is formed, gsay or gtell can be used to talk only to the
other members of the group, wherever in the game they are. The leader
can type ungroup with no name to disband the group entirely, or
ungroup with a name to remove one member who is in the room, who then
also stops following. If you are a member and want to leave, follow
yourself or type follow self. If the leader quits the game, everyone
stops following and the group is over; a member who quits simply
drops out of it.

Example:
If Loth is following you:
> group all
> gsay Let us rest here before we go on.
> ungroup loth

See also: Follow, Split, Report, Channels

















:: Beginning

.:. GTALK


See: GSAY

:: Beginning

.:. GTELL


A group lets you and your companions keep an eye on one another's
condition, talk among yourselves with gsay or gtell, and share money
with split. Following someone does not put you in their group by
itself: the leader has to add you with group.

Syntax:
> group
> group <name>
> group all
> gsay <message>
> gtell <message>
> ungroup
> ungroup <name>

Entering group with no argument shows the status of your group: who is
in it and how their life and endurance are holding up. Group with a
name adds someone who is following you, or removes them again if they
are already in; use your own name to include yourself. Group all adds
you and everyone currently following you in one go. Only the leader,
the person being followed, can add people, and someone who has
followers of their own cannot be added.

When a group is formed, gsay or gtell can be used to talk only to the
other members of the group, wherever in the game they are. The leader
can type ungroup with no name to disband the group entirely, or
ungroup with a name to remove one member who is in the room, who then
also stops following. If you are a member and want to leave, follow
yourself or type follow self. If the leader quits the game, everyone
stops following and the group is over; a member who quits simply
drops out of it.

Example:
If Loth is following you:
> group all
> gsay Let us rest here before we go on.
> ungroup loth

See also: Follow, Split, Report, Channels

















:: Beginning

.:. GUILD





A guild is a group of characters who share a background or a purpose, and
belonging to one is part of your character's life in the world. Some guilds,
like the Aes Sedai, are very strict about their members' behavior and about
who may join. Others, like Daes Dae'mar, the nobles' guild, are looser and
gather guards, Lords, Magistrates and more under one name.

Joining a Guild:
First decide which guilds interest you. If you dream of being a Warder, an
Asha'man, a Hornhunter, a damane or an Aes Sedai, look for the guild that
fits. Read what each one asks of its applicants on the recruiting board.
The board is out of character, so it is a place to read, not to roleplay.
When you are ready, tell the game which guild you are seeking and start
roleplaying with its members. Seeking the same guild a second time stops it.

Usually the more popular and influential a guild is, the harder it is to
join, with more sponsors and more time required. That is only a rule of
thumb; many small guilds are very demanding and look for the best roleplayers.

Syntax:
> template list
> template show <#>
> multiguild
> seek <guild tag>

Example:
> template list
> multiguild

You can belong to more than one guild. Type 'multiguild' with no
arguments for player guild names and their short tags. Use a tag with
'seek', and see 'help guild tag' for details.

GLs can also use the 'multiguild' command to see all the options available
to them for administration of their guild rosters, including changing the
ranks, subranks, membership, and more.

To see the seeking requirements and information of our guilds,
type 'template list' for the full index, then 'template show #' for the
specific guild in which you are interested.

To see who leads which guilds, type 'gllist'.  See the Guild Immortal
for any guilds without a mortal guildleader, or with any other questions
about the guilds.

See also: Templates, GLList, Guild Leader, Channels











:: Beginning

.:. Guild Leader








To see a full list of the guildleaders, please use either of the following:

GLList
Wizlist


:: Beginning

.:. GUILD TAG


A guild has a short tag alongside its full name. You use
the tag when you seek a guild, list its leaders, filter the who
command or sponsor a seeker, so learning the tags makes guild
commands much easier.

Syntax:
> multiguild
With no argument, this lists player guilds with their tags beside
their names.

Example:
> multiguild
> seek sf
> gllist sf
> who -m sf

You can type the seek command with a tag to seek that guild, with
gllist <tag> to see who leads it, and with who -m <tag> to
see which of that guild's members are online.
who -m only
works for a guild you belong to yourself. Type each tag in full,
exactly as the guild list shows it.

See also: Guilds, Seek, gllist, Who








:: Beginning

.:. GUILD TAGS


A guild has a short tag alongside its full name. You use
the tag when you seek a guild, list its leaders, filter the who
command or sponsor a seeker, so learning the tags makes guild
commands much easier.

Syntax:
> multiguild
With no argument, this lists player guilds with their tags beside
their names.

Example:
> multiguild
> seek sf
> gllist sf
> who -m sf

You can type the seek command with a tag to seek that guild, with
gllist <tag> to see who leads it, and with who -m <tag> to
see which of that guild's members are online.
who -m only
works for a guild you belong to yourself. Type each tag in full,
exactly as the guild list shows it.

See also: Guilds, Seek, gllist, Who








:: Beginning

.:. guildboard







The proper syntax for viewing a guild board is glboard.  If you        
wish to view your guild board, please type
glboard <guild tag> show.    
For example,
glboard wk show will show you the posts on the Wolfkin    
board that you have not yet read.  If you wish to see all the posts on
your guild board, type
glboard <guild tag> list.


See also:  
glboard, Multiguild


:: Beginning

.:. guildleaders








To see a full list of the guildleaders, please use either of the following:

GLList
Wizlist


:: Beginning

.:. GUILDMAIL



This command is temporarily disabled.


:: Beginning

.:. GUILDS





A guild is a group of characters who share a background or a purpose, and
belonging to one is part of your character's life in the world. Some guilds,
like the Aes Sedai, are very strict about their members' behavior and about
who may join. Others, like Daes Dae'mar, the nobles' guild, are looser and
gather guards, Lords, Magistrates and more under one name.

Joining a Guild:
First decide which guilds interest you. If you dream of being a Warder, an
Asha'man, a Hornhunter, a damane or an Aes Sedai, look for the guild that
fits. Read what each one asks of its applicants on the recruiting board.
The board is out of character, so it is a place to read, not to roleplay.
When you are ready, tell the game which guild you are seeking and start
roleplaying with its members. Seeking the same guild a second time stops it.

Usually the more popular and influential a guild is, the harder it is to
join, with more sponsors and more time required. That is only a rule of
thumb; many small guilds are very demanding and look for the best roleplayers.

Syntax:
> template list
> template show <#>
> multiguild
> seek <guild tag>

Example:
> template list
> multiguild

You can belong to more than one guild. Type 'multiguild' with no
arguments for player guild names and their short tags. Use a tag with
'seek', and see 'help guild tag' for details.

GLs can also use the 'multiguild' command to see all the options available
to them for administration of their guild rosters, including changing the
ranks, subranks, membership, and more.

To see the seeking requirements and information of our guilds,
type 'template list' for the full index, then 'template show #' for the
specific guild in which you are interested.

To see who leads which guilds, type 'gllist'.  See the Guild Immortal
for any guilds without a mortal guildleader, or with any other questions
about the guilds.

See also: Templates, GLList, Guild Leader, Channels











:: Beginning

 
 Copyright © 2003 A Moment in Tyme
 Web Design by: Tannil and Guy
.:. Top of Page