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Other
| .:. NAMES |
Your name should be chosen with great care. We are a Mud based on the Wheel of Time Series from Robert Jordan. All names should fit into the Wheel of Time genre'. If you have never read the books do your best to choose a name and an Immortal will help you choose another if it is not appropriate. Here are some general guidlines for name creation: 1. Please do not name your character after characters in History, Movies, or other Fantasy novels. Examples: LukeSkywalker, Napolean, Drizzt, Garet'Jax, Bilbo, Augustus MickyMouse, Conan, Smurf, Wookie, Kirk, Spock, Yoda, Zeus......Etc. 2. Please no Profanity in your name. Examples: You know what we mean. :) 3. Please do not use actions as your name. Examples: Kill, Speed, Fighter, Hero, etc. 4. Please do not string two words together, using capitols or otherwise. Examples: CatDancer, TreeBoy, SwordChopper, PlantEater, etc. 5. If a name is too similar to another that is currently playing, an Immortal or VisGuide will help you choose another. 6. We are more than happy to help you choose a name that you will be proud of and will fit well in the World of A Moment in Tyme. 7. A good way to choose a name is determine if a mother would truly name her child the name you are choosing. 8. The best criteria is to use common sense, better to do it now than to hold up your authorization. 9. The Imm staff on Tyme reserves the right to revoke particular names, even if they otherwise fit the general criteria. (This includes final judgment on reservation of names, if applicable.) Thanks - the A Moment in Tyme Immortal Staff See also: Authorization, Immortal, Newbie |
| :: Beginning |
| .:. Nations |
The Rulers of the Westland Nations -**> Altara <**- (Seanchan Territory) Rulers: Tuon Athaem Kore Paendrag (Missing) Daughter of the Nine Moons Heir to the Crystal Throne Suroth Sabelle Meldarath High Lady of the Blood -**> Amadicia <**- (Seanchan Territory) Rulers: Tuon Athaem Kore Paendrag (Missing) Daughter of the Nine Moons Heir to the Crystal Throne Suroth Sabelle Meldarath High Lady of the Blood -**> Andor <**- Ruler: Elayne Trakand By the Grace of the Light Queen of Andor Defender of the Realm Protector of the People High Seat of House Trakand Aes Sedai of the Green Ajah Her Brothers: Gawyn Trakand First Prince of the Sword Galadedrid Damodred (Half Brother) Lord of House Damodred of Cairhien Child of the Light -**> Arad Doman <**- Ruler: Alsalam Saeed Almadar (Missing) King of Arad Doman -**> Arafel <**- Ruler: Paitar Nachiman (Missing) King of Arafel Shield of the North Defender of the Land High Seat of House Nachiman -**> Cairhien <**- Ruler: Dobraine Taborwin Lord Regent of Cairhien High Seat of House Taborwin -**> Ghealdan <**- Ruler: Alliandre Kigarin (Missing) Queen of Ghealdan Blessed of the Light Defender of Garen's Wall High Seat of House Kigarin -**> Illian <**- Ruler: Rand al'thor Keeper of the Laurel Crown Guardian of the Sea of Storms King of Illian The Dragon Reborn The Council of Nine -**> Kandor <**- Ruler: Ethenielle Cosaru Noramaga (Missing) Her Most Illuminated Majesty By the Blessing of the Light Queen of Kandor Protector of the Land Shield of the North High Seat of House Noramaga -**> Mayene <**- Ruler: Berelain sur Paendrag (Missing) First of Mayene Blessed of the Light Defender of the Waves High Seat of House Paeron -**> Murandy <**- (Seanchan Territory) Ruler: Roedran Almaric do Arreloa a'Naloy King of Murandy -**> Saldaea <**- Ruler: Tenobia si Bashere Kazadi (Missing) Her Illumined Majesty Queen of Saldaea Shield of the North Sword of the Blightborder High Seat of House Kazadi Lady of Shahayni, Asnelle, Kunwar and Ganai -**> Shienar <**- Ruler: Easar Togita (Missing) King of Shienar Shield of the North Defender of the Blightborder High Seat of House Togita -**> Tar Valon <**- Ruler: Egwene al'vere The Watcher of the Seals The Flame of Tar Valon The Amyrlin Seat The Hall of the Tower -**> Tarabon <**- (Seanchan Territory) Ruler: Tuon Athaem Kore Paendrag (Missing) Daughter of the Nine Moons Heir to the Crystal Throne Suroth Sabelle Meldarath `High Lady of the Blood -**> Tear <**- Ruler: Rand al'Thor The Dragon Reborn The High Lords of Tear See also: Update and Timeline |
| :: Beginning |
| .:. NEED |
Need is wanting, sharpened into a dreamer's tool. While you walk the World of Dreams it can tell you how many of a thing exist, or carry you straight to one of them. You must be dreaming to use it, and an attempt can fail. Syntax: > need <item> > need <number>.<item> Example: > need ring > need 2.ring Given a number, need tries to carry you to that particular thing, whether it rests in a room or in someone's keeping. An item inside another container may not be reachable this way. See also: Dream, Dreaming, Talents |
| :: Beginning |
| .:. new |
Common Language/New Tongue All modern language in the world of the "Wheel of Time" stems from the Old Tongue. All people of the world speak the common language, be they from the Westlands, Shara, Seanchan, Seafolk, or Aiel. It is thought by scholars that the Old Tongue was kept alive through the publication of books printed around the time of the Breaking. The common language, or "new tongue" was a vulgar form of the Old Tongue during the time of the Ten Nations and took over as the dominant language during Artur Hawkwing's time. Trade and invasion throughout the world as well as the continuation of the printed word are most likely the causes for the spread of the common language. For more help on specific languages, please see: Old Tongue, Trolloc, Ogier, Dialects |
| :: Beginning |
| .:. new tongue |
Common Language/New Tongue All modern language in the world of the "Wheel of Time" stems from the Old Tongue. All people of the world speak the common language, be they from the Westlands, Shara, Seanchan, Seafolk, or Aiel. It is thought by scholars that the Old Tongue was kept alive through the publication of books printed around the time of the Breaking. The common language, or "new tongue" was a vulgar form of the Old Tongue during the time of the Ten Nations and took over as the dominant language during Artur Hawkwing's time. Trade and invasion throughout the world as well as the continuation of the printed word are most likely the causes for the spread of the common language. For more help on specific languages, please see: Old Tongue, Trolloc Tongue, Ogier Tongue, Dialects |
| :: Beginning |
| .:. NEWBIE |
A Moment in Tyme is a RolePlaying MUD, in the setting of the Wheel of Time books written by Robert Jordan. Your starting equipment Your chosen starting outfit includes a torch or lantern. You also begin with your chosen weapon and its starting forms, along with basic unarmed forms. Use inventory to check what you carry, equipment to see what you have equipped, and forms to see the forms you know. See 'help light' for using your light and 'help shops' for buying more equipment. Example: > inventory > equipment > forms ---------------------------------------------------------------------- To See: Type: Helpful locations in one of the MUD's main cities: help caemlyn An Overview of a Moment in Tyme's roleplaying history: timeline Information about the Guilds you can join: help multiguild What IC and OOC mean: help ic What kind of Quests are available to you: help quest The communication options available to you: help channels For help on our mudmail system: help mail What kinds of skills you have or can get: help skills Policies enforced in a Moment in Tyme: policy How to find out what's been happening ICly: update ---------------------------------------------------------------------- If you have a question, ask using the newbie channel. To do this, simply type "newbie <text>." For example, "newbie Hey all. Where am I?" would produce the following: [Newbie] (Your Name) : Hey all. Where am I? See Also: Handbook roleplay, Information |
| :: Beginning |
| .:. NEWBIENET |
This is a channel dedicated to the assistance of newbies, and to allowing them to have a channel they can communicate on freely. It is available to everyone until the point of being taken into a Guild, and to any Imms or Visitor Guides who wish to be on it. Newbienet is a strictly Out of Character channel. Usage: newbienet <text> Example: newbienet Hey all! Where is the guild requirement board? Also see: OOC, GDT, channels. |
| :: Beginning |
| .:. NEWBIES |
A Moment in Tyme is a RolePlaying MUD, in the setting of the Wheel of Time books written by Robert Jordan. Your starting equipment Your chosen starting outfit includes a torch or lantern. You also begin with your chosen weapon and its starting forms, along with basic unarmed forms. Use inventory to check what you carry, equipment to see what you have equipped, and forms to see the forms you know. See 'help light' for using your light and 'help shops' for buying more equipment. Example: > inventory > equipment > forms ---------------------------------------------------------------------- To See: Type: Helpful locations in one of the MUD's main cities: help caemlyn An Overview of a Moment in Tyme's roleplaying history: timeline Information about the Guilds you can join: help multiguild What IC and OOC mean: help ic What kind of Quests are available to you: help quest The communication options available to you: help channels For help on our mudmail system: help mail What kinds of skills you have or can get: help skills Policies enforced in a Moment in Tyme: policy How to find out what's been happening ICly: update ---------------------------------------------------------------------- If you have a question, ask using the newbie channel. To do this, simply type "newbie <text>." For example, "newbie Hey all. Where am I?" would produce the following: [Newbie] (Your Name) : Hey all. Where am I? See Also: Handbook roleplay, Information |
| :: Beginning |
| .:. NEWIMMORTAL |
The information in this document pertains to IMMS. Congrats on your new IMM character! Read "HANDBOOK IMM" before using your new powers. =) MOVING AROUND: To go to a certain room/person, try GOTO <person|room#>. To bring someone to you, try TRANS <name>. To teleport someone from someplace to another, try TELE <name> <location>. Check out the IMMboard, GOTO 1204. Need to trans/tele a Mort home? Try Oval, 16000. CREATING STUFF: To make a mob/obj, try LOAD <mob|obj> <vnum>. To see something's vnum, try VNUM <mob|obj|room> <name>. To stat something you load, try STAT <name>. STAT can be used for players, mobs, objs, and rooms. To change something on a mob, try MSET <name> <field> <value>. To force a mob to do something, try MFORCE <name|room> <action>. CHECKING OUT PLAYERS: GUILDGODS: score <player> eq <player> add <player> (joins/removes) inven <player> showskill <player> rank <player> <rankname> forms <player> set <player> subrank <player> <subrankname> Want to see Roomflags? Try ROOMFLAGS. Want to see in the dark? Try HOLYLIGHT. Sick of being attacked? Try NOHASSLE. Sick of being seen? Try WIZI <level> MORE NEAT IMM STUFF: DISCIPLINE: Page, Wiznet, Switch, Snoop Mute, Notitle, Purge, Slay To see all commands available to you, enter WIZHELP. Help is available on almost all of these commands, if you need help, feel free to ask over Wiznet. |
| :: Beginning |
| .:. NEWS |
A Moment in Tyme is a MUD, not a MUSH, and does not have NEWS files. Most information can be found in the help files. To see recent IC news and rumors, see 'help update'. See Also: Update, Policy |
| :: Beginning |
| .:. NIGHT SPEARS |
============================================================= Cor Darei (Night Spears) ============================================================= The Cor Darei are in their element in the darkness. They are trained in many weapons, especially with their hands and feet, belt knives, and spears, and are used for surprise attacks. They are swift and fast, and operate under the cover of darkness. |
| :: Beginning |
| .:. NOBARD |
There are a myriad of channels, both public and private, that you can use to talk with other players. Type channels alone to see how to customize which channels you receive and which you want shut off, and channels list to see the channels available to you. Syntax: > channels > channels list > channels <channel> > channels who <channel> Example: > channels list > channels ooc > channels who common channels ooc, channels shout, channels bard and channels qa switch those channels off and on for you; qa covers both question and answer. channels tell does the same for tells, and while they are off you cannot send any either. Guild members switch their guild's channel with its tag, such as channels vg. channels repeat decides whether you see your own messages echoed back. To see who is listening, use channels who ooc for the OOC channel, or channels who common for the usual channels at once. OOC ways to talk: ooc is the global channel for Out Of Character conversation. Tell is a private message to one player, wherever they are. Question and answer are the public channels for having questions answered, and newbienet is a good channel for newcomers to ask on; players not yet in any guild, the Visitor Guides and the Immortals can use it. Osay is OOC talk heard only in your own room. Each multiguild has a channel of its own, used with its tag, and vg is the Visitor Guides' channel. Glt is the Guild Leader channel, qsay is for those currently in a quest, gsay and gtell talk to your group rather than your guild, and shout reaches the whole game but is only available if it has been granted to you. IC ways to talk: say is for speaking aloud in your room, and emote is the most commonly used command for showing your character's actions and words during RP. Pemote is much like emote, slightly altered but still very useful. Whisper and ask speak quietly to one person in the room. To speak on a channel, type its name and then your words. Every channel has its own label and color, so you can tell them apart at a glance. The two to know first are ooc and newbie. Syntax: > ooc <text> > newbie <text> > tell <name> <text> > mail <name> Example: > newbie Hello! Where can I get a lantern? Asks the Visitor Guides and the Immortals, who will happily answer. OOC talks to the whole community, newbie reaches the helpers, tell is private and instant, and mail writes a mudmail letter that the person reads later (help mail). These channels are OOC unless clearly marked otherwise. Please do not ask for help with an IC situation using OOC means, or use OOC information in an IC manner; if unsure, ask the Immortal staff. The old noooc, noshout, nobard, noqa, nogdt and gdton commands no longer switch anything themselves; they just point you back to channels. There is no general gdt channel any more either: each multiguild has its own. See also: Say, Tell, Whisper, Ask, OOC, Shout, VG, Qsay, Group, Emote, Pemote, IC, Multiguilds, Mail, Who |
| :: Beginning |
| .:. NOGDT |
There are a myriad of channels, both public and private, that you can use to talk with other players. Type channels alone to see how to customize which channels you receive and which you want shut off, and channels list to see the channels available to you. Syntax: > channels > channels list > channels <channel> > channels who <channel> Example: > channels list > channels ooc > channels who common channels ooc, channels shout, channels bard and channels qa switch those channels off and on for you; qa covers both question and answer. channels tell does the same for tells, and while they are off you cannot send any either. Guild members switch their guild's channel with its tag, such as channels vg. channels repeat decides whether you see your own messages echoed back. To see who is listening, use channels who ooc for the OOC channel, or channels who common for the usual channels at once. OOC ways to talk: ooc is the global channel for Out Of Character conversation. Tell is a private message to one player, wherever they are. Question and answer are the public channels for having questions answered, and newbienet is a good channel for newcomers to ask on; players not yet in any guild, the Visitor Guides and the Immortals can use it. Osay is OOC talk heard only in your own room. Each multiguild has a channel of its own, used with its tag, and vg is the Visitor Guides' channel. Glt is the Guild Leader channel, qsay is for those currently in a quest, gsay and gtell talk to your group rather than your guild, and shout reaches the whole game but is only available if it has been granted to you. IC ways to talk: say is for speaking aloud in your room, and emote is the most commonly used command for showing your character's actions and words during RP. Pemote is much like emote, slightly altered but still very useful. Whisper and ask speak quietly to one person in the room. To speak on a channel, type its name and then your words. Every channel has its own label and color, so you can tell them apart at a glance. The two to know first are ooc and newbie. Syntax: > ooc <text> > newbie <text> > tell <name> <text> > mail <name> Example: > newbie Hello! Where can I get a lantern? Asks the Visitor Guides and the Immortals, who will happily answer. OOC talks to the whole community, newbie reaches the helpers, tell is private and instant, and mail writes a mudmail letter that the person reads later (help mail). These channels are OOC unless clearly marked otherwise. Please do not ask for help with an IC situation using OOC means, or use OOC information in an IC manner; if unsure, ask the Immortal staff. The old noooc, noshout, nobard, noqa, nogdt and gdton commands no longer switch anything themselves; they just point you back to channels. There is no general gdt channel any more either: each multiguild has its own. See also: Say, Tell, Whisper, Ask, OOC, Shout, VG, Qsay, Group, Emote, Pemote, IC, Multiguilds, Mail, Who |
| :: Beginning |
| .:. NOHASSLE |
Immortals Only Toggles a flag to prevent aggressive monsters from attacking. |
| :: Beginning |
| .:. NON-PLAYER |
Role-playing non-player characters (NPCs) is fully supported; this would include all types of characters that are nothing special, and who nevertheless make for the largest part of the population - cooks, peddlers, merchants, etc. The syntax for the command is: npc <name> <type of person> . Example: npc Bobette the cook. If you wish to NPC a character from a specific guild, you must get the approval of the Guildleader of that guild. If you wish to NPC a character not affiliated with any specific guild but with some other special ability (channeling, ter'angreal, exceptional skill with arms, etc) then you must get approval from the appropriate Immortal before playing the NPC. See also: emote, say, pemote. |
| :: Beginning |
| .:. Nonchanneling Talents |
--------------------- ` Hunter - proficient in hunting skills ` Teacher - proficient in instruction ` Charismatic Leader - purchase and keep retainers at low cost ` Fast Healer - heal wounds quicker ` Affinity for Weapons - Ability to use many weapons ` Tactician - Bonus added to retainers fighting ability |
| :: Beginning |
| .:. NOOOC |
There are a myriad of channels, both public and private, that you can use to talk with other players. Type channels alone to see how to customize which channels you receive and which you want shut off, and channels list to see the channels available to you. Syntax: > channels > channels list > channels <channel> > channels who <channel> Example: > channels list > channels ooc > channels who common channels ooc, channels shout, channels bard and channels qa switch those channels off and on for you; qa covers both question and answer. channels tell does the same for tells, and while they are off you cannot send any either. Guild members switch their guild's channel with its tag, such as channels vg. channels repeat decides whether you see your own messages echoed back. To see who is listening, use channels who ooc for the OOC channel, or channels who common for the usual channels at once. OOC ways to talk: ooc is the global channel for Out Of Character conversation. Tell is a private message to one player, wherever they are. Question and answer are the public channels for having questions answered, and newbienet is a good channel for newcomers to ask on; players not yet in any guild, the Visitor Guides and the Immortals can use it. Osay is OOC talk heard only in your own room. Each multiguild has a channel of its own, used with its tag, and vg is the Visitor Guides' channel. Glt is the Guild Leader channel, qsay is for those currently in a quest, gsay and gtell talk to your group rather than your guild, and shout reaches the whole game but is only available if it has been granted to you. IC ways to talk: say is for speaking aloud in your room, and emote is the most commonly used command for showing your character's actions and words during RP. Pemote is much like emote, slightly altered but still very useful. Whisper and ask speak quietly to one person in the room. To speak on a channel, type its name and then your words. Every channel has its own label and color, so you can tell them apart at a glance. The two to know first are ooc and newbie. Syntax: > ooc <text> > newbie <text> > tell <name> <text> > mail <name> Example: > newbie Hello! Where can I get a lantern? Asks the Visitor Guides and the Immortals, who will happily answer. OOC talks to the whole community, newbie reaches the helpers, tell is private and instant, and mail writes a mudmail letter that the person reads later (help mail). These channels are OOC unless clearly marked otherwise. Please do not ask for help with an IC situation using OOC means, or use OOC information in an IC manner; if unsure, ask the Immortal staff. The old noooc, noshout, nobard, noqa, nogdt and gdton commands no longer switch anything themselves; they just point you back to channels. There is no general gdt channel any more either: each multiguild has its own. See also: Say, Tell, Whisper, Ask, OOC, Shout, VG, Qsay, Group, Emote, Pemote, IC, Multiguilds, Mail, Who |
| :: Beginning |
| .:. NOQA |
There are a myriad of channels, both public and private, that you can use to talk with other players. Type channels alone to see how to customize which channels you receive and which you want shut off, and channels list to see the channels available to you. Syntax: > channels > channels list > channels <channel> > channels who <channel> Example: > channels list > channels ooc > channels who common channels ooc, channels shout, channels bard and channels qa switch those channels off and on for you; qa covers both question and answer. channels tell does the same for tells, and while they are off you cannot send any either. Guild members switch their guild's channel with its tag, such as channels vg. channels repeat decides whether you see your own messages echoed back. To see who is listening, use channels who ooc for the OOC channel, or channels who common for the usual channels at once. OOC ways to talk: ooc is the global channel for Out Of Character conversation. Tell is a private message to one player, wherever they are. Question and answer are the public channels for having questions answered, and newbienet is a good channel for newcomers to ask on; players not yet in any guild, the Visitor Guides and the Immortals can use it. Osay is OOC talk heard only in your own room. Each multiguild has a channel of its own, used with its tag, and vg is the Visitor Guides' channel. Glt is the Guild Leader channel, qsay is for those currently in a quest, gsay and gtell talk to your group rather than your guild, and shout reaches the whole game but is only available if it has been granted to you. IC ways to talk: say is for speaking aloud in your room, and emote is the most commonly used command for showing your character's actions and words during RP. Pemote is much like emote, slightly altered but still very useful. Whisper and ask speak quietly to one person in the room. To speak on a channel, type its name and then your words. Every channel has its own label and color, so you can tell them apart at a glance. The two to know first are ooc and newbie. Syntax: > ooc <text> > newbie <text> > tell <name> <text> > mail <name> Example: > newbie Hello! Where can I get a lantern? Asks the Visitor Guides and the Immortals, who will happily answer. OOC talks to the whole community, newbie reaches the helpers, tell is private and instant, and mail writes a mudmail letter that the person reads later (help mail). These channels are OOC unless clearly marked otherwise. Please do not ask for help with an IC situation using OOC means, or use OOC information in an IC manner; if unsure, ask the Immortal staff. The old noooc, noshout, nobard, noqa, nogdt and gdton commands no longer switch anything themselves; they just point you back to channels. There is no general gdt channel any more either: each multiguild has its own. See also: Say, Tell, Whisper, Ask, OOC, Shout, VG, Qsay, Group, Emote, Pemote, IC, Multiguilds, Mail, Who |
| :: Beginning |
| .:. NOREPEAT |
This command toggles whether or not you see your communication echoed back to you from such other commands as SAY, OOC, NEWBIE, etc. It can be useful if you have a slow connection, or if it just bothers you. See also: Channels, Say, Compact |
| :: Beginning |
| .:. NORTH |
In order to move from place to place on this MUD there are ten directions you need to be very familiar with: UP, DOWN, EAST, WEST, NORTH, SOUTH, and the four diagonals NORTHEAST, NORTHWEST, SOUTHEAST and SOUTHWEST. These will take you in whichever direction you want, assuming you are standing and there is an exit that way from the room you are currently in. All of them can be abbreviated to: n, s, e, w, u, d, ne, nw, se, sw. The exits command spells out every exit, and the autoexit line shows them with those short forms. Syntax: > north > northeast Example: > ne See also: Exits, Autoexit, Look |
| :: Beginning |
| .:. NORTHEAST |
In order to move from place to place on this MUD there are ten directions you need to be very familiar with: UP, DOWN, EAST, WEST, NORTH, SOUTH, and the four diagonals NORTHEAST, NORTHWEST, SOUTHEAST and SOUTHWEST. These will take you in whichever direction you want, assuming you are standing and there is an exit that way from the room you are currently in. All of them can be abbreviated to: n, s, e, w, u, d, ne, nw, se, sw. The exits command spells out every exit, and the autoexit line shows them with those short forms. Syntax: > north > northeast Example: > ne See also: Exits, Autoexit, Look |
| :: Beginning |
| .:. NORTHWEST |
In order to move from place to place on this MUD there are ten directions you need to be very familiar with: UP, DOWN, EAST, WEST, NORTH, SOUTH, and the four diagonals NORTHEAST, NORTHWEST, SOUTHEAST and SOUTHWEST. These will take you in whichever direction you want, assuming you are standing and there is an exit that way from the room you are currently in. All of them can be abbreviated to: n, s, e, w, u, d, ne, nw, se, sw. The exits command spells out every exit, and the autoexit line shows them with those short forms. Syntax: > north > northeast Example: > ne See also: Exits, Autoexit, Look |
| :: Beginning |
| .:. NOSHOUT |
There are a myriad of channels, both public and private, that you can use to talk with other players. Type channels alone to see how to customize which channels you receive and which you want shut off, and channels list to see the channels available to you. Syntax: > channels > channels list > channels <channel> > channels who <channel> Example: > channels list > channels ooc > channels who common channels ooc, channels shout, channels bard and channels qa switch those channels off and on for you; qa covers both question and answer. channels tell does the same for tells, and while they are off you cannot send any either. Guild members switch their guild's channel with its tag, such as channels vg. channels repeat decides whether you see your own messages echoed back. To see who is listening, use channels who ooc for the OOC channel, or channels who common for the usual channels at once. OOC ways to talk: ooc is the global channel for Out Of Character conversation. Tell is a private message to one player, wherever they are. Question and answer are the public channels for having questions answered, and newbienet is a good channel for newcomers to ask on; players not yet in any guild, the Visitor Guides and the Immortals can use it. Osay is OOC talk heard only in your own room. Each multiguild has a channel of its own, used with its tag, and vg is the Visitor Guides' channel. Glt is the Guild Leader channel, qsay is for those currently in a quest, gsay and gtell talk to your group rather than your guild, and shout reaches the whole game but is only available if it has been granted to you. IC ways to talk: say is for speaking aloud in your room, and emote is the most commonly used command for showing your character's actions and words during RP. Pemote is much like emote, slightly altered but still very useful. Whisper and ask speak quietly to one person in the room. To speak on a channel, type its name and then your words. Every channel has its own label and color, so you can tell them apart at a glance. The two to know first are ooc and newbie. Syntax: > ooc <text> > newbie <text> > tell <name> <text> > mail <name> Example: > newbie Hello! Where can I get a lantern? Asks the Visitor Guides and the Immortals, who will happily answer. OOC talks to the whole community, newbie reaches the helpers, tell is private and instant, and mail writes a mudmail letter that the person reads later (help mail). These channels are OOC unless clearly marked otherwise. Please do not ask for help with an IC situation using OOC means, or use OOC information in an IC manner; if unsure, ask the Immortal staff. The old noooc, noshout, nobard, noqa, nogdt and gdton commands no longer switch anything themselves; they just point you back to channels. There is no general gdt channel any more either: each multiguild has its own. See also: Say, Tell, Whisper, Ask, OOC, Shout, VG, Qsay, Group, Emote, Pemote, IC, Multiguilds, Mail, Who |
| :: Beginning |
| .:. NOSPAM |
This command is no longer applicable to reducing spam in combat. |
| :: Beginning |
| .:. NOTCH |
Notch readies a missile, such as an arrow, from your pack by taking it in your hand. You must be wielding a ranged weapon, and the missile must be the kind that weapon is made to use. Syntax: > notch <missile> Example: > notch arrow If you are not wielding a ranged weapon, or the missile does not suit it, or the item is not a missile at all, you are told so and nothing changes. A broken item, or a hand that is already full, will also stop you. See also: Wield, Hold |
| :: Beginning |
| .:. NOTELL |
Use NOTELL if you wish to prevent other players from using "tell" to communicate with you. You can also notell individuals rather than making yourself deaf to all tells. > notell This makes you deaf to all tells. > notell <player> This makes it so the player entered cannot send you tells. You may still receive tells from other players. > notell list This will list the players you currently have blocked. You can notell up to eight people at any one time. Your notell list lasts as long as you are logged on to the MUD. If you quit and log back in the game later, you will need to reset your notell list. They are not saved through logging out. Note that notell does not work on Immortals. They cannot be blocked. See also: Tell, Prefs |
| :: Beginning |
| .:. NOTIP |
Tips for new players are seen every tick by default. While these contain useful information, after a time a player may wish to no longer see them. 'notip' acts as a toggle to turn the tips on and off. |
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| .:. NOTIPS |
This command will disable tips of the tick. > notips |
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| .:. NOTITLE |
Immortals Only NOTITLE is used to prevent players from being able to set their own titles; i.e., if the player consistently has an offensive title. The definition of offensive is left as an exercise for the reader. |
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| .:. NPC |
Role-playing non-player characters (NPCs) is fully supported; this would include all types of characters that are nothing special, and who nevertheless make for the largest part of the population - cooks, peddlers, merchants, etc. The syntax for the command is: npc <name> <type of person> . Example: npc Bobette the cook. If you wish to NPC a character from a specific guild, you must get the approval of the Guildleader of that guild. If you wish to NPC a character not affiliated with any specific guild but with some other special ability (channeling, ter'angreal, exceptional skill with arms, etc) then you must get approval from the appropriate Immortal before playing the NPC. See also: emote, say, pemote. |
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