Please select by the first letter of the name or type in your search below:

- A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -
Other


.:. NAMES



Your name should be chosen  with great care.  We are a Mud based on the
Wheel of Time Series from Robert Jordan.  All names should fit into the
Wheel of Time genre'.  If you have never read the books do your best to
choose a name and an Immortal will help you choose another if it is not
appropriate.

Here are some general guidlines for name creation:

1. Please do not name your character after characters in History, Movies,
   or other Fantasy novels.
      Examples: LukeSkywalker, Napolean, Drizzt, Garet'Jax, Bilbo, Augustus
       MickyMouse, Conan, Smurf, Wookie, Kirk, Spock,
       Yoda, Zeus......Etc.

2. Please no Profanity in your name.
     Examples: You know what we mean. :)

3. Please do not use actions as your name.
     Examples: Kill, Speed, Fighter, Hero, etc.

4. Please do not string two words together, using capitols or otherwise.
     Examples: CatDancer, TreeBoy, SwordChopper, PlantEater, etc.

5. If a name is too similar to another that is currently playing, an Immortal
   or VisGuide will help you choose another.

6. We are more than happy to help you choose a name that you will be proud
   of and will fit well in the World of A Moment in Tyme.

7. A good way to choose a name is determine if a mother would truly name her
   child the name you are choosing.

8. The best criteria is to use common sense, better to do it now than to
   hold up your authorization.

9. The Imm staff on Tyme reserves the right to revoke particular names,
   even if they otherwise fit the general criteria. (This includes final
   judgment on reservation of names, if applicable.)

Thanks
- the A Moment in Tyme Immortal Staff

See also: Authorization, Immortal, Newbie


:: Beginning

.:. Nations





               The Rulers of the Westland Nations


-**> Altara <**- (Seanchan Territory)

Rulers:
                
Tuon Athaem Kore Paendrag (Missing)
                        
Daughter of the Nine Moons
                        
Heir to the Crystal Throne  
                
Suroth Sabelle Meldarath
                        
High Lady of the Blood                      
                
-**> Amadicia <**- (Seanchan Territory)

Rulers:
                
Tuon Athaem Kore Paendrag (Missing)
                      
Daughter of the Nine Moons
                      
Heir to the Crystal Throne
                
Suroth Sabelle Meldarath
                      
High Lady of the Blood


-**> Andor <**-

Ruler:
               Elayne Trakand
                      
By the Grace of the Light
                      
Queen of Andor
                      
Defender of the Realm
                      
Protector of the People
                      
High Seat of House Trakand
                      
Aes Sedai of the Green Ajah

Her Brothers:
                
Gawyn Trakand
                        
First Prince of the Sword
                
Galadedrid Damodred (Half Brother)
                        
Lord of House Damodred of Cairhien
                        
Child of the Light

-**> Arad Doman <**-

Ruler:
                
Alsalam Saeed Almadar (Missing)
                        
King of Arad Doman
                        

-**> Arafel <**-

Ruler:
                
Paitar Nachiman (Missing)
                        
King of Arafel
                        
Shield of the North
                        
Defender of the Land
                        
High Seat of House Nachiman

-**> Cairhien <**-

Ruler:
                
Dobraine Taborwin
                        
Lord Regent of Cairhien
                        
High Seat of House Taborwin

-**> Ghealdan <**-

Ruler:
                
Alliandre Kigarin (Missing)
                        
Queen of Ghealdan
                        
Blessed of the Light
                        
Defender of Garen's Wall
                        
High Seat of House Kigarin

-**> Illian <**-

Ruler:
                
Rand al'thor
                        
Keeper of the Laurel Crown
                        
Guardian of the Sea of Storms
                        
King of Illian
                        
The Dragon Reborn

                
The Council of Nine

-**> Kandor <**-

Ruler:
                
Ethenielle Cosaru Noramaga (Missing)
                        
Her Most Illuminated Majesty
                        
By the Blessing of the Light
                        
Queen of Kandor
                        
Protector of the Land
                        
Shield of the North
                        
High Seat of House Noramaga

-**> Mayene <**-

Ruler:
                Berelain sur Paendrag (Missing)
                        
First of Mayene
                        
Blessed of the Light
                        
Defender of the Waves
                        
High Seat of House Paeron

-**> Murandy <**-  (Seanchan Territory)

Ruler:
                
                  
Roedran Almaric do Arreloa a'Naloy
                        
King of Murandy


-**> Saldaea <**-

Ruler:
                
Tenobia si Bashere Kazadi (Missing)
                        
Her Illumined Majesty
                        
Queen of Saldaea
                        
Shield of the North
                        
Sword of the Blightborder
                        
High Seat of House Kazadi
                        
Lady of Shahayni, Asnelle, Kunwar and Ganai

-**> Shienar <**-

Ruler:
                
Easar Togita (Missing)
                        
King of Shienar
                        
Shield of the North
                        
Defender of the Blightborder
                        
High Seat of House Togita
                

-**> Tar Valon <**-

Ruler:
                
Egwene al'vere
                        
The Watcher of the Seals
                        
The Flame of Tar Valon
                        
The Amyrlin Seat

                
The Hall of the Tower

-**> Tarabon <**-  (Seanchan Territory)

Ruler:
                
Tuon Athaem Kore Paendrag (Missing)
                      
Daughter of the Nine Moons
                      
Heir to the Crystal Throne

                
Suroth Sabelle Meldarath
                       `High Lady of the
Blood  

-**> Tear <**-

Ruler:

                
Rand al'Thor
                        
The Dragon Reborn
                
The High Lords of Tear


See also: Update and Timeline






:: Beginning

.:. NEED


Need is wanting, sharpened into a dreamer's tool. While you walk
the World of Dreams it can tell you how many of a thing exist, or
carry you straight to one of them. You must be dreaming to use it,
and an attempt can fail.

Syntax:
> need <item>
> need <number>.<item>

Example:
> need ring
> need 2.ring

Given a number, need tries to carry you to that particular thing,
whether it rests in a room or in someone's keeping. An item inside
another container may not be reachable this way.

See also: Dream, Dreaming, Talents


:: Beginning

.:. new


Common Language/New Tongue

All modern language in the world of the "Wheel of Time" stems from the Old Tongue.
All people of the world speak the common language, be they from the Westlands, Shara,
Seanchan, Seafolk, or Aiel.

It is thought by scholars that the Old Tongue was kept alive through the publication
of books printed around the time of the Breaking. The common language, or "new tongue"
was a vulgar form of the Old Tongue during the time of the Ten Nations and took over
as the dominant language during Artur Hawkwing's time. Trade and invasion throughout
the world as well as the continuation of the printed word are most likely the causes
for the spread of the common language.

For more help on specific languages, please see:

Old Tongue, Trolloc, Ogier, Dialects


:: Beginning

.:. new tongue


Common Language/New Tongue

All modern language in the world of the "Wheel of Time" stems from the Old Tongue.
All people of the world speak the common language, be they from the Westlands, Shara,
Seanchan, Seafolk, or Aiel.

It is thought by scholars that the Old Tongue was kept alive through the publication
of books printed around the time of the Breaking. The common language, or "new tongue"
was a vulgar form of the Old Tongue during the time of the Ten Nations and took over
as the dominant language during Artur Hawkwing's time. Trade and invasion throughout
the world as well as the continuation of the printed word are most likely the causes
for the spread of the common language.

For more help on specific languages, please see:

Old Tongue, Trolloc Tongue, Ogier Tongue, Dialects


:: Beginning

.:. NEWBIE



A Moment in Tyme is a RolePlaying MUD, in the setting of the Wheel of Time
books written by Robert Jordan.

Your starting equipment
Your chosen starting outfit includes a torch or lantern. You also begin
with your chosen weapon and its starting forms, along with basic unarmed
forms. Use inventory to check what you carry, equipment to see what you
have equipped, and forms to see the forms you know. See 'help light' for
using your light and 'help shops' for buying more equipment.

Example:
> inventory
> equipment
> forms

----------------------------------------------------------------------
To See:                                                      Type:

Helpful locations in one of the MUD's main cities:          
help caemlyn
An Overview of a Moment in Tyme's roleplaying history:      
timeline
Information about the Guilds you can join:                  
help multiguild

What IC and OOC mean:                                        
help ic
What kind of Quests are available to you:                    
help quest

The communication options available to you:                  
help channels
For help on our mudmail system:                              
help mail

What kinds of skills you have or can get:                    
help skills

Policies enforced in a Moment in Tyme:                      
policy
How to find out what's been happening ICly:                  
update
----------------------------------------------------------------------

If you have a question, ask using the
newbie channel. To do this,
simply type "
newbie <text>." For example, "newbie Hey all. Where am I?"
would produce the following:

[Newbie] (Your Name) : Hey all. Where am I?

See Also: Handbook roleplay, Information








:: Beginning

.:. NEWBIENET






This is a channel dedicated to the assistance of newbies, and to allowing
them to have a channel they can communicate on freely.

It is available to everyone until the point of being taken into a Guild,
and to any Imms or Visitor Guides who wish to be on it.

Newbienet is a strictly Out of Character channel.

Usage: newbienet <text>
Example: newbienet Hey all! Where is the guild requirement board?

Also see: OOC, GDT, channels.



:: Beginning

.:. NEWBIES



A Moment in Tyme is a RolePlaying MUD, in the setting of the Wheel of Time
books written by Robert Jordan.

Your starting equipment
Your chosen starting outfit includes a torch or lantern. You also begin
with your chosen weapon and its starting forms, along with basic unarmed
forms. Use inventory to check what you carry, equipment to see what you
have equipped, and forms to see the forms you know. See 'help light' for
using your light and 'help shops' for buying more equipment.

Example:
> inventory
> equipment
> forms

----------------------------------------------------------------------
To See:                                                      Type:

Helpful locations in one of the MUD's main cities:          
help caemlyn
An Overview of a Moment in Tyme's roleplaying history:      
timeline
Information about the Guilds you can join:                  
help multiguild

What IC and OOC mean:                                        
help ic
What kind of Quests are available to you:                    
help quest

The communication options available to you:                  
help channels
For help on our mudmail system:                              
help mail

What kinds of skills you have or can get:                    
help skills

Policies enforced in a Moment in Tyme:                      
policy
How to find out what's been happening ICly:                  
update
----------------------------------------------------------------------

If you have a question, ask using the
newbie channel. To do this,
simply type "
newbie <text>." For example, "newbie Hey all. Where am I?"
would produce the following:

[Newbie] (Your Name) : Hey all. Where am I?

See Also: Handbook roleplay, Information








:: Beginning

.:. NEWIMMORTAL


The information in this document pertains to IMMS.

Congrats on your new IMM character! Read "HANDBOOK IMM" before using your new
powers. =)

MOVING AROUND:
To go to a certain room/person, try GOTO <person|room#>.
To bring someone to you, try TRANS <name>.
To teleport someone from someplace to another, try TELE <name> <location>.
Check out the IMMboard, GOTO 1204.
Need to trans/tele a Mort home?  Try Oval, 16000.

CREATING STUFF:
To make a mob/obj, try LOAD <mob|obj> <vnum>.
To see something's vnum, try VNUM <mob|obj|room> <name>.
To stat something you load, try STAT <name>.
STAT can be used for players, mobs, objs, and rooms.
To change something on a mob, try MSET <name> <field> <value>.
To force a mob to do something, try MFORCE <name|room> <action>.

CHECKING OUT PLAYERS:                           GUILDGODS:
score <player>          eq <player>             add <player> (joins/removes)
inven <player>          showskill <player>      rank <player> <rankname>
forms <player>          set <player> subrank <player> <subrankname>

Want to see Roomflags?  Try ROOMFLAGS.
Want to see in the dark? Try HOLYLIGHT.
Sick of being attacked? Try NOHASSLE.
Sick of being seen? Try WIZI <level>

MORE NEAT IMM STUFF:                    DISCIPLINE:
Page, Wiznet, Switch, Snoop             Mute, Notitle, Purge, Slay

To see all commands available to you, enter WIZHELP.
Help is available on almost all of these commands, if you need help, feel
free to ask over Wiznet.



:: Beginning

.:. NEWS


A Moment in Tyme is a MUD, not a MUSH, and does not
have NEWS files.  Most information can be found in
the help files.

To see recent IC news and rumors, see 'help update'.


See Also: Update, Policy


:: Beginning

.:. NIGHT SPEARS



=============================================================
Cor Darei (Night Spears)
=============================================================
The Cor Darei are in their element in the darkness. They are trained
in many weapons, especially with their hands and feet, belt knives,
and spears, and are used for
surprise attacks. They are swift and
fast, and operate under the cover of darkness.



:: Beginning

.:. NOBARD


There are a myriad of channels, both public and private, that you can
use to talk with other players. Type channels alone to see how to
customize which channels you receive and which you want shut off, and
channels list to see the channels available to you.

Syntax:
> channels
> channels list
> channels <channel>
> channels who <channel>

Example:
> channels list
> channels ooc
> channels who common

channels ooc, channels shout, channels bard and channels qa
switch those channels off and on for you; qa covers both question and
answer.
channels tell does the same for tells, and while they are
off you cannot send any either. Guild members switch their guild's
channel with its tag, such as
channels vg. channels repeat
decides whether you see your own messages echoed back. To see who is
listening, use
channels who ooc for the OOC channel, or
channels who common for the usual channels at once.

OOC ways to talk: ooc is the global channel for Out Of Character
conversation. Tell is a private message to one player, wherever they
are. Question and answer are the public channels for having questions
answered, and newbienet is a good channel for newcomers to ask on;
players not yet in any guild, the Visitor Guides and the Immortals can
use it.

Osay is OOC talk heard only in your own room. Each multiguild has a
channel of its own, used with its tag, and vg is the Visitor Guides'
channel. Glt is the Guild Leader channel, qsay is for those currently
in a quest, gsay and gtell talk to your group rather than your guild,
and shout reaches the whole game but is only available if it has been
granted to you.

IC ways to talk: say is for speaking aloud in your room, and emote is
the most commonly used command for showing your character's actions
and words during RP. Pemote is much like emote, slightly altered but
still very useful. Whisper and ask speak quietly to one person in the
room.

To speak on a channel, type its name and then your words. Every channel has
its own label and color, so you can tell them apart at a glance. The two to
know first are ooc and newbie.

Syntax:
> ooc <text>
> newbie <text>
> tell <name> <text>
> mail <name>

Example:
> newbie Hello! Where can I get a lantern?
Asks the Visitor Guides and the Immortals, who will happily answer.

OOC talks to the whole community, newbie reaches the helpers, tell is private
and instant, and mail writes a mudmail letter that the person reads later
(
help mail).

These channels are OOC unless clearly marked otherwise. Please do not
ask for help with an IC situation using OOC means, or use OOC
information in an IC manner; if unsure, ask the Immortal staff. The
old noooc, noshout, nobard, noqa, nogdt and gdton commands no longer
switch anything themselves; they just point you back to channels.
There is no general gdt channel any more either: each multiguild has
its own.

See also: Say, Tell, Whisper, Ask, OOC, Shout, VG, Qsay, Group,
Emote, Pemote, IC, Multiguilds, Mail, Who























:: Beginning

.:. NOGDT


There are a myriad of channels, both public and private, that you can
use to talk with other players. Type channels alone to see how to
customize which channels you receive and which you want shut off, and
channels list to see the channels available to you.

Syntax:
> channels
> channels list
> channels <channel>
> channels who <channel>

Example:
> channels list
> channels ooc
> channels who common

channels ooc, channels shout, channels bard and channels qa
switch those channels off and on for you; qa covers both question and
answer.
channels tell does the same for tells, and while they are
off you cannot send any either. Guild members switch their guild's
channel with its tag, such as
channels vg. channels repeat
decides whether you see your own messages echoed back. To see who is
listening, use
channels who ooc for the OOC channel, or
channels who common for the usual channels at once.

OOC ways to talk: ooc is the global channel for Out Of Character
conversation. Tell is a private message to one player, wherever they
are. Question and answer are the public channels for having questions
answered, and newbienet is a good channel for newcomers to ask on;
players not yet in any guild, the Visitor Guides and the Immortals can
use it.

Osay is OOC talk heard only in your own room. Each multiguild has a
channel of its own, used with its tag, and vg is the Visitor Guides'
channel. Glt is the Guild Leader channel, qsay is for those currently
in a quest, gsay and gtell talk to your group rather than your guild,
and shout reaches the whole game but is only available if it has been
granted to you.

IC ways to talk: say is for speaking aloud in your room, and emote is
the most commonly used command for showing your character's actions
and words during RP. Pemote is much like emote, slightly altered but
still very useful. Whisper and ask speak quietly to one person in the
room.

To speak on a channel, type its name and then your words. Every channel has
its own label and color, so you can tell them apart at a glance. The two to
know first are ooc and newbie.

Syntax:
> ooc <text>
> newbie <text>
> tell <name> <text>
> mail <name>

Example:
> newbie Hello! Where can I get a lantern?
Asks the Visitor Guides and the Immortals, who will happily answer.

OOC talks to the whole community, newbie reaches the helpers, tell is private
and instant, and mail writes a mudmail letter that the person reads later
(
help mail).

These channels are OOC unless clearly marked otherwise. Please do not
ask for help with an IC situation using OOC means, or use OOC
information in an IC manner; if unsure, ask the Immortal staff. The
old noooc, noshout, nobard, noqa, nogdt and gdton commands no longer
switch anything themselves; they just point you back to channels.
There is no general gdt channel any more either: each multiguild has
its own.

See also: Say, Tell, Whisper, Ask, OOC, Shout, VG, Qsay, Group,
Emote, Pemote, IC, Multiguilds, Mail, Who























:: Beginning

.:. NOHASSLE


Immortals Only

Toggles a flag to prevent aggressive monsters from attacking.



:: Beginning

.:. NON-PLAYER



   Role-playing non-player characters (NPCs) is fully supported; this
would include all types of characters that are nothing special, and who
nevertheless make for the largest part of the population - cooks,
peddlers, merchants, etc.
   The syntax for the command is: npc <name> <type of person> .

Example: npc Bobette the cook.

   If you wish to NPC a character from a specific guild, you must get
the approval of the Guildleader of that guild. If you wish to NPC a
character not affiliated with any specific guild but with some other
special ability (channeling, ter'angreal, exceptional skill with arms,
etc) then you must get approval from the appropriate Immortal before
playing the NPC.

See also: emote, say, pemote.
  





:: Beginning

.:. Nonchanneling Talents


---------------------
`
Hunter - proficient in hunting skills
`
Teacher - proficient in instruction
`
Charismatic Leader - purchase and keep retainers at low cost
`
Fast Healer - heal wounds quicker
`
Affinity for Weapons - Ability to use many weapons
`
Tactician - Bonus added to retainers fighting ability


:: Beginning

.:. NOOOC


There are a myriad of channels, both public and private, that you can
use to talk with other players. Type channels alone to see how to
customize which channels you receive and which you want shut off, and
channels list to see the channels available to you.

Syntax:
> channels
> channels list
> channels <channel>
> channels who <channel>

Example:
> channels list
> channels ooc
> channels who common

channels ooc, channels shout, channels bard and channels qa
switch those channels off and on for you; qa covers both question and
answer.
channels tell does the same for tells, and while they are
off you cannot send any either. Guild members switch their guild's
channel with its tag, such as
channels vg. channels repeat
decides whether you see your own messages echoed back. To see who is
listening, use
channels who ooc for the OOC channel, or
channels who common for the usual channels at once.

OOC ways to talk: ooc is the global channel for Out Of Character
conversation. Tell is a private message to one player, wherever they
are. Question and answer are the public channels for having questions
answered, and newbienet is a good channel for newcomers to ask on;
players not yet in any guild, the Visitor Guides and the Immortals can
use it.

Osay is OOC talk heard only in your own room. Each multiguild has a
channel of its own, used with its tag, and vg is the Visitor Guides'
channel. Glt is the Guild Leader channel, qsay is for those currently
in a quest, gsay and gtell talk to your group rather than your guild,
and shout reaches the whole game but is only available if it has been
granted to you.

IC ways to talk: say is for speaking aloud in your room, and emote is
the most commonly used command for showing your character's actions
and words during RP. Pemote is much like emote, slightly altered but
still very useful. Whisper and ask speak quietly to one person in the
room.

To speak on a channel, type its name and then your words. Every channel has
its own label and color, so you can tell them apart at a glance. The two to
know first are ooc and newbie.

Syntax:
> ooc <text>
> newbie <text>
> tell <name> <text>
> mail <name>

Example:
> newbie Hello! Where can I get a lantern?
Asks the Visitor Guides and the Immortals, who will happily answer.

OOC talks to the whole community, newbie reaches the helpers, tell is private
and instant, and mail writes a mudmail letter that the person reads later
(
help mail).

These channels are OOC unless clearly marked otherwise. Please do not
ask for help with an IC situation using OOC means, or use OOC
information in an IC manner; if unsure, ask the Immortal staff. The
old noooc, noshout, nobard, noqa, nogdt and gdton commands no longer
switch anything themselves; they just point you back to channels.
There is no general gdt channel any more either: each multiguild has
its own.

See also: Say, Tell, Whisper, Ask, OOC, Shout, VG, Qsay, Group,
Emote, Pemote, IC, Multiguilds, Mail, Who























:: Beginning

.:. NOQA


There are a myriad of channels, both public and private, that you can
use to talk with other players. Type channels alone to see how to
customize which channels you receive and which you want shut off, and
channels list to see the channels available to you.

Syntax:
> channels
> channels list
> channels <channel>
> channels who <channel>

Example:
> channels list
> channels ooc
> channels who common

channels ooc, channels shout, channels bard and channels qa
switch those channels off and on for you; qa covers both question and
answer.
channels tell does the same for tells, and while they are
off you cannot send any either. Guild members switch their guild's
channel with its tag, such as
channels vg. channels repeat
decides whether you see your own messages echoed back. To see who is
listening, use
channels who ooc for the OOC channel, or
channels who common for the usual channels at once.

OOC ways to talk: ooc is the global channel for Out Of Character
conversation. Tell is a private message to one player, wherever they
are. Question and answer are the public channels for having questions
answered, and newbienet is a good channel for newcomers to ask on;
players not yet in any guild, the Visitor Guides and the Immortals can
use it.

Osay is OOC talk heard only in your own room. Each multiguild has a
channel of its own, used with its tag, and vg is the Visitor Guides'
channel. Glt is the Guild Leader channel, qsay is for those currently
in a quest, gsay and gtell talk to your group rather than your guild,
and shout reaches the whole game but is only available if it has been
granted to you.

IC ways to talk: say is for speaking aloud in your room, and emote is
the most commonly used command for showing your character's actions
and words during RP. Pemote is much like emote, slightly altered but
still very useful. Whisper and ask speak quietly to one person in the
room.

To speak on a channel, type its name and then your words. Every channel has
its own label and color, so you can tell them apart at a glance. The two to
know first are ooc and newbie.

Syntax:
> ooc <text>
> newbie <text>
> tell <name> <text>
> mail <name>

Example:
> newbie Hello! Where can I get a lantern?
Asks the Visitor Guides and the Immortals, who will happily answer.

OOC talks to the whole community, newbie reaches the helpers, tell is private
and instant, and mail writes a mudmail letter that the person reads later
(
help mail).

These channels are OOC unless clearly marked otherwise. Please do not
ask for help with an IC situation using OOC means, or use OOC
information in an IC manner; if unsure, ask the Immortal staff. The
old noooc, noshout, nobard, noqa, nogdt and gdton commands no longer
switch anything themselves; they just point you back to channels.
There is no general gdt channel any more either: each multiguild has
its own.

See also: Say, Tell, Whisper, Ask, OOC, Shout, VG, Qsay, Group,
Emote, Pemote, IC, Multiguilds, Mail, Who























:: Beginning

.:. NOREPEAT



This command toggles whether or not you see your communication
echoed back to you from such other commands as SAY, OOC, NEWBIE, etc.
It can be useful if you have a slow connection, or if it just bothers
you.

See also: Channels, Say, Compact


:: Beginning

.:. NORTH




















In order to move from place to place on this MUD there are ten
directions you need to be very familiar with: UP, DOWN, EAST, WEST,
NORTH, SOUTH, and the four diagonals NORTHEAST, NORTHWEST, SOUTHEAST
and SOUTHWEST. These will take you in whichever direction you want,
assuming you are standing and there is an exit that way from the room
you are currently in.

All of them can be abbreviated to: n, s, e, w, u, d, ne, nw, se, sw.
The exits command spells out every exit, and the autoexit line shows
them with those short forms.

Syntax:
> north
> northeast

Example:
> ne

See also: Exits, Autoexit, Look























:: Beginning

.:. NORTHEAST




















In order to move from place to place on this MUD there are ten
directions you need to be very familiar with: UP, DOWN, EAST, WEST,
NORTH, SOUTH, and the four diagonals NORTHEAST, NORTHWEST, SOUTHEAST
and SOUTHWEST. These will take you in whichever direction you want,
assuming you are standing and there is an exit that way from the room
you are currently in.

All of them can be abbreviated to: n, s, e, w, u, d, ne, nw, se, sw.
The exits command spells out every exit, and the autoexit line shows
them with those short forms.

Syntax:
> north
> northeast

Example:
> ne

See also: Exits, Autoexit, Look























:: Beginning

.:. NORTHWEST




















In order to move from place to place on this MUD there are ten
directions you need to be very familiar with: UP, DOWN, EAST, WEST,
NORTH, SOUTH, and the four diagonals NORTHEAST, NORTHWEST, SOUTHEAST
and SOUTHWEST. These will take you in whichever direction you want,
assuming you are standing and there is an exit that way from the room
you are currently in.

All of them can be abbreviated to: n, s, e, w, u, d, ne, nw, se, sw.
The exits command spells out every exit, and the autoexit line shows
them with those short forms.

Syntax:
> north
> northeast

Example:
> ne

See also: Exits, Autoexit, Look























:: Beginning

.:. NOSHOUT


There are a myriad of channels, both public and private, that you can
use to talk with other players. Type channels alone to see how to
customize which channels you receive and which you want shut off, and
channels list to see the channels available to you.

Syntax:
> channels
> channels list
> channels <channel>
> channels who <channel>

Example:
> channels list
> channels ooc
> channels who common

channels ooc, channels shout, channels bard and channels qa
switch those channels off and on for you; qa covers both question and
answer.
channels tell does the same for tells, and while they are
off you cannot send any either. Guild members switch their guild's
channel with its tag, such as
channels vg. channels repeat
decides whether you see your own messages echoed back. To see who is
listening, use
channels who ooc for the OOC channel, or
channels who common for the usual channels at once.

OOC ways to talk: ooc is the global channel for Out Of Character
conversation. Tell is a private message to one player, wherever they
are. Question and answer are the public channels for having questions
answered, and newbienet is a good channel for newcomers to ask on;
players not yet in any guild, the Visitor Guides and the Immortals can
use it.

Osay is OOC talk heard only in your own room. Each multiguild has a
channel of its own, used with its tag, and vg is the Visitor Guides'
channel. Glt is the Guild Leader channel, qsay is for those currently
in a quest, gsay and gtell talk to your group rather than your guild,
and shout reaches the whole game but is only available if it has been
granted to you.

IC ways to talk: say is for speaking aloud in your room, and emote is
the most commonly used command for showing your character's actions
and words during RP. Pemote is much like emote, slightly altered but
still very useful. Whisper and ask speak quietly to one person in the
room.

To speak on a channel, type its name and then your words. Every channel has
its own label and color, so you can tell them apart at a glance. The two to
know first are ooc and newbie.

Syntax:
> ooc <text>
> newbie <text>
> tell <name> <text>
> mail <name>

Example:
> newbie Hello! Where can I get a lantern?
Asks the Visitor Guides and the Immortals, who will happily answer.

OOC talks to the whole community, newbie reaches the helpers, tell is private
and instant, and mail writes a mudmail letter that the person reads later
(
help mail).

These channels are OOC unless clearly marked otherwise. Please do not
ask for help with an IC situation using OOC means, or use OOC
information in an IC manner; if unsure, ask the Immortal staff. The
old noooc, noshout, nobard, noqa, nogdt and gdton commands no longer
switch anything themselves; they just point you back to channels.
There is no general gdt channel any more either: each multiguild has
its own.

See also: Say, Tell, Whisper, Ask, OOC, Shout, VG, Qsay, Group,
Emote, Pemote, IC, Multiguilds, Mail, Who























:: Beginning

.:. NOSPAM



This command is no longer applicable to reducing spam in combat.


:: Beginning

.:. NOTCH


Notch readies a missile, such as an arrow, from your pack by taking it
in your hand. You must be wielding a ranged weapon, and the missile must
be the kind that weapon is made to use.

Syntax:
> notch <missile>

Example:
> notch arrow

If you are not wielding a ranged weapon, or the missile does not suit
it, or the item is not a missile at all, you are told so and nothing
changes. A broken item, or a hand that is already full, will also stop
you.

See also: Wield, Hold


:: Beginning

.:. NOTELL




Use NOTELL if you wish to prevent other players from using "tell" to
communicate with you.  You can also notell individuals rather than
making yourself deaf to all tells.

> notell
This makes you deaf to all tells.

> notell <player>
This makes it so the player entered cannot send you tells. You
may still receive tells from other players.

> notell list
This will list the players you currently have blocked.

You can notell up to eight people at any one time. Your notell
list lasts as long as you are logged on to the MUD. If you quit
and log back in the game later, you will need to reset your
notell list. They are not saved through logging out. Note that
notell does not work on Immortals. They cannot be blocked.

See also: Tell, Prefs


:: Beginning

.:. NOTIP





Tips for new players are seen every tick by default.

While these contain useful information, after a time a player
may wish to no longer see them.

'notip' acts as a toggle to turn the tips on and off.












:: Beginning

.:. NOTIPS



This command will disable tips of the tick.

> notips



:: Beginning

.:. NOTITLE


Immortals Only

NOTITLE is used to prevent players from being able to set their own titles;
i.e., if the player consistently has an offensive title.  The definition of
offensive is left as an exercise for the reader.



:: Beginning

.:. NPC



   Role-playing non-player characters (NPCs) is fully supported; this
would include all types of characters that are nothing special, and who
nevertheless make for the largest part of the population - cooks,
peddlers, merchants, etc.
   The syntax for the command is: npc <name> <type of person> .

Example: npc Bobette the cook.

   If you wish to NPC a character from a specific guild, you must get
the approval of the Guildleader of that guild. If you wish to NPC a
character not affiliated with any specific guild but with some other
special ability (channeling, ter'angreal, exceptional skill with arms,
etc) then you must get approval from the appropriate Immortal before
playing the NPC.

See also: emote, say, pemote.
  





:: Beginning

 
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