Please select by the first letter of the name or type in your search below:

- A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -
Other


.:. QECHO



These commands are for Immortals and Guild Leaders only.

> echo <string>
This echoes a message to the room the one echoing is standing in.

> gecho <string>
Sends the message to the whole MUD.

> qecho <string>
Sends the message to those on the same Quest channel as the qechoer.

> zecho <string>
Sends the string to all players within 50 rooms distance.

> send <player> <string>
Sends the message to a single player.














:: Beginning

.:. QPS


When you participate in Quests you will often times be awarded Quest
Points. The number of Points you earn depends much upon your performance
during the Quest. QPs may be used to purchase Quest Skills and perhaps
Quest Equipment.
See also: Quest

Update:  For the moment there are no quest skills or equipment implemented.
The only use for Quest points currently is the ability to exchange them for
experience.  The rate is 150 xp for 1 quest point.

Syntax:  
exchange <#>

See also: Exchange














:: Beginning

.:. QSAY


Qsay is quest talk: a channel for the people taking part in the same
quest as you. It is not the public question channel, and only the
players in your quest hear it.

Syntax:
> qsay <message>
> qsay @

Example:
> qsay I am ready when everyone else is.
[Quest] Loth says : I am ready when everyone else is.

You can only use qsay while you are taking part in a quest, and
qsay @ lists who is on the channel. channels qa is something
else entirely: it controls the public question and answer channels,
not quest talk.

See also: Channels, OOC, Group, IC


:: Beginning

.:. QUAFF












There are certain herbs, potions and brews on the MUD. Things that,
when quaffed, grant an affect to your character. The affect can be
positive or negative, so one is advised against quaffing items when
they are uncertain of the results.

Example
> quaff <item>

See also: Wisdoms, Affects


:: Beginning

.:. QUEST



Quests and Events are one and the same. They are run by Event Immortals
or occasionally by mortals with Event Imm supervision. Quests will be
announced, usually via gecho to inform the MUD that one is starting.
They range in content and can be anything the Event Imms can dream up.
Often, if you participate in a Quest, you will be rewarded Quest Points
which you may then use to purchase Quest Skills or perhaps useful equipment.
You will only receive QPs for participating in IC Quests.

Joining a quest is simple. To do so, when one is announced, type:
<quest>
If the Quest is on a specific quest channel, you will be notified of this, and
must simply add a number after the command to enter that channel:
<quest 44>
In order to speak on the quest channel, type: qsay
<string>

See also: Qsay, Quest Points








:: Beginning

.:. QUEST EQUIPMENT


When you participate in Quests you will often times be awarded Quest
Points. The number of Points you earn depends much upon your performance
during the Quest. QPs may be used to purchase Quest Skills and perhaps
Quest Equipment.
See also: Quest

Update:  For the moment there are no quest skills or equipment implemented.
The only use for Quest points currently is the ability to exchange them for
experience.  The rate is 150 xp for 1 quest point.

Syntax:  
exchange <#>

See also: Exchange














:: Beginning

.:. QUEST POINTS


When you participate in Quests you will often times be awarded Quest
Points. The number of Points you earn depends much upon your performance
during the Quest. QPs may be used to purchase Quest Skills and perhaps
Quest Equipment.
See also: Quest

Update:  For the moment there are no quest skills or equipment implemented.
The only use for Quest points currently is the ability to exchange them for
experience.  The rate is 150 xp for 1 quest point.

Syntax:  
exchange <#>

See also: Exchange














:: Beginning

.:. QUEST SKILLS


When you participate in Quests you will often times be awarded Quest
Points. The number of Points you earn depends much upon your performance
during the Quest. QPs may be used to purchase Quest Skills and perhaps
Quest Equipment.
See also: Quest

Update:  For the moment there are no quest skills or equipment implemented.
The only use for Quest points currently is the ability to exchange them for
experience.  The rate is 150 xp for 1 quest point.

Syntax:  
exchange <#>

See also: Exchange














:: Beginning

.:. QUESTADD
















----------------------------<<<STORYTELLERS>>>----------------------------

Storytellers are basically Event Immortals made mortals, governed
by the Event Department as basically a sub-guild of the department.
They will set the requirements and policies to become one, but the
commands for a storyteller are as follows:

questadd  <name>      (add someone to the current quest)
questrem  <name>      (remove someone from the current quest)
questlock <on/off>    (turns the questlock on or off)
questend              (ends the quest)

echo  <message>       (sends a message to the room you are in)
zecho <message>       (sends a message to the zone you are in)
qecho <message>       (sends a message to the quest you are in)

story <questor>       (allows you to trans someone in your quest to your room)

SEE ALSO: quest, echo

---------------------------------------------------------------------------



:: Beginning

.:. QUESTEND
















----------------------------<<<STORYTELLERS>>>----------------------------

Storytellers are basically Event Immortals made mortals, governed
by the Event Department as basically a sub-guild of the department.
They will set the requirements and policies to become one, but the
commands for a storyteller are as follows:

questadd  <name>      (add someone to the current quest)
questrem  <name>      (remove someone from the current quest)
questlock <on/off>    (turns the questlock on or off)
questend              (ends the quest)

echo  <message>       (sends a message to the room you are in)
zecho <message>       (sends a message to the zone you are in)
qecho <message>       (sends a message to the quest you are in)

story <questor>       (allows you to trans someone in your quest to your room)

SEE ALSO: quest, echo

---------------------------------------------------------------------------



:: Beginning

.:. QUESTION






The QUESTION and ANSWER channels are public and are available to
everyone. Anyone who has the channels turned on will hear the Questions
asked and may Answer them if they wish. It is a good way to get information
on topics you might not find in help files.

See also: Channels


:: Beginning

.:. QUESTLOCK
















----------------------------<<<STORYTELLERS>>>----------------------------

Storytellers are basically Event Immortals made mortals, governed
by the Event Department as basically a sub-guild of the department.
They will set the requirements and policies to become one, but the
commands for a storyteller are as follows:

questadd  <name>      (add someone to the current quest)
questrem  <name>      (remove someone from the current quest)
questlock <on/off>    (turns the questlock on or off)
questend              (ends the quest)

echo  <message>       (sends a message to the room you are in)
zecho <message>       (sends a message to the zone you are in)
qecho <message>       (sends a message to the quest you are in)

story <questor>       (allows you to trans someone in your quest to your room)

SEE ALSO: quest, echo

---------------------------------------------------------------------------



:: Beginning

.:. QUESTPOINTS


When you participate in Quests you will often times be awarded Quest
Points. The number of Points you earn depends much upon your performance
during the Quest. QPs may be used to purchase Quest Skills and perhaps
Quest Equipment.
See also: Quest

Update:  For the moment there are no quest skills or equipment implemented.
The only use for Quest points currently is the ability to exchange them for
experience.  The rate is 150 xp for 1 quest point.

Syntax:  
exchange <#>

See also: Exchange














:: Beginning

.:. QUESTREM
















----------------------------<<<STORYTELLERS>>>----------------------------

Storytellers are basically Event Immortals made mortals, governed
by the Event Department as basically a sub-guild of the department.
They will set the requirements and policies to become one, but the
commands for a storyteller are as follows:

questadd  <name>      (add someone to the current quest)
questrem  <name>      (remove someone from the current quest)
questlock <on/off>    (turns the questlock on or off)
questend              (ends the quest)

echo  <message>       (sends a message to the room you are in)
zecho <message>       (sends a message to the zone you are in)
qecho <message>       (sends a message to the quest you are in)

story <questor>       (allows you to trans someone in your quest to your room)

SEE ALSO: quest, echo

---------------------------------------------------------------------------



:: Beginning

.:. QUESTS



Quests and Events are one and the same. They are run by Event Immortals
or occasionally by mortals with Event Imm supervision. Quests will be
announced, usually via gecho to inform the MUD that one is starting.
They range in content and can be anything the Event Imms can dream up.
Often, if you participate in a Quest, you will be rewarded Quest Points
which you may then use to purchase Quest Skills or perhaps useful equipment.
You will only receive QPs for participating in IC Quests.

Joining a quest is simple. To do so, when one is announced, type:
<quest>
If the Quest is on a specific quest channel, you will be notified of this, and
must simply add a number after the command to enter that channel:
<quest 44>
In order to speak on the quest channel, type: qsay
<string>

See also: Qsay, Quest Points








:: Beginning

.:. QUI



Just to prevent accidental quittings and/or shutdowns.
This command doesn't DO anything, it simply is.






:: Beginning

.:. QUIT






To save, simply type the command <save>. This saves your
character's current information to the MUDs databases. The game
periodically auto-saves your character as well.

If you wish to quit out of the MUD, simply type
<quit>. Though it
is suggested you save first. You do not need  to put your items in a locker
or rent anything to save your character. No matter where you are, if you
quit out of the MUD you will log back in exactly as you left it.





:: Beginning

 
 Copyright © 2003 A Moment in Tyme
 Web Design by: Tannil and Guy
.:. Top of Page