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.:. UBERMAP



The UBERMAP is a to-scale map of the area between Caemlyn, Tar Valon,
Cairhien and Aringill.  This includes the Braem Woods, and the various
villages and rivers, farmlands and hills that are within this area.



The
UBERMAP may be found at:  http://www.tymemud.com/ubermap.jpg


See Also:  Policy ICTravel, Policy Questor


:: Beginning

.:. UNAFFECT


Immortals Only

unaffect <victim>

Removes all affections (i.e., spell effects) from a player.



:: Beginning

.:. unarmed


Combat is turn based. Fighters take turns, and on your turn you choose one
action. When someone attacks you, you get a chance to defend. If you take too
long, the game picks an action for you. You can fight NPCs as well as
other players, and they will fight back. Fighting another player is covered
by policy PK.

Syntax:
> slash <target> [aim]
> thrust <target> [aim]
> unarmed <target> [aim]
Attack. The command names the kind of blow, and the game picks one of your
known forms of that kind. The optional aim is head, body (or torso, chest), a
side and limb such as right_arm, left_hand, left_leg or right_foot, or the
name of a bodypart, which you can shorten. Use an underscore in place of a
space.

> parry [attacker]
> dodge [attacker]
Defend against the person attacking you. When you are defending, you can
leave the name off. You have to deal with that attack before you can turn on
anyone else.

> pass
Skip your turn.
wait and flourish currently do the same thing.

> flee
Try to get away from the fight. See
help flee.

> turn get <object>
Plain get is blocked while you fight. This spends your turn picking up one
loose object from the room.

Settings:
> autocombat
Lets the game choose your attacks and defenses for you.

To avoid just one form while keeping automatic choices, use
disable;
see
help disable.

> aggressiveness <mode>
Sets how boldly you fight, from defensive to reckless.

> fthru <practice/normal/extreme>
Sets how hard you swing.

> wimpy <hit points>
Makes you try to flee when your hit points drop below that number.

> subdue
Toggles whether a deadly blow against another player knocks them out
instead of killing them.

> combat speed <number>
Sets how many seconds you get to act on your turn. Very short times are
refused.

Example:
> slash Sabin right_hand
Aiming at an area like right_hand makes the game pick a part within it, such
as the hand or a finger. The attack line names the part it picked.

If the game tells you your motions feel predictable, you have been repeating
the same kind of blow. Mix it up. You can add your own description to an
attack with a colon, see
help combat descriptions.

See also: Autocombat, Aggressiveness, Followthru, Wimpy, Subdue, AutoRewield








































































































:: Beginning

.:. UNBAN


Immortals Only

These commands prevent anyone from a site with a hostname containing the
site substring from logging in to the game. You may ban a site to ALL, NEW
or SELECT players.  Banning a site to NEW players prevents any new players
from registering.  Banning a site to ALL players disallows ANY connections
from that site.  Banning a site selectively allows only players with site-ok
flags to log in from that site. Ban with no argument returns a list of
currently banned sites.

Unban removes the ban.

ban [<'ALL' | 'NEW' | 'SELECT'> <site>]
unban <site>

> ban all pc239.ub1.lu.se
> unban pc239.ub1.lu.se






:: Beginning

.:. UNBOND


Immortals Only

unbond <victim>

UNBOND severs the bond between one player and another.

See also: Bond



:: Beginning

.:. UNFINISHED








The task boards are where coders and builders keep their work lists.
Each one is a board of its own: ctasks for coding tasks, bdtasks for
building tasks. A task may be broken into subtasks, handed to a
person, and marked Unfinished, Pending or Finished as it goes.

These are staff boards. Coders open ctasks, builders open bdtasks, and
an immortal may use either one. Anyone else is turned away:

> Only coders may use this.
> Only builders may use this.

Syntax:
> ctasks list
> ctasks show [<task> [<subtask>]]
> ctasks new <title>
> ctasks subtask <task> <title>
> ctasks edit <task> [<subtask>]
> ctasks stats <task> [<subtask>]
> ctasks status <task> <subtask> <new status>
> ctasks assign <task> <subtask> <name>
> ctasks delete <task> [<subtask>]

bdtasks takes the same subcommands for the builder board.

Example:
> ctasks list
> ctasks new Charts for the Sea Folk docks
> ctasks subtask 6 Need a helm room
> ctasks show 6
> ctasks assign 6 1 Loth
> ctasks status 6 1 finished

Task numbers come from the list. This example uses task six and its
first subtask; use the actual numbers from your board.

ctasks with no subcommand prints the whole usage list. list
names every task on the board, with a star beside the ones that still
have subtasks left undone.
show with no number prints that list
again minus the tasks whose subtasks are all finished; with a number
it reads one task and tells you how many of its subtasks are still
incomplete, and a second number reads a single subtask of it. A new
task asks you to describe it, ending with two at-signs alone on a
line. You may edit a task you posted or one assigned to you. Ordinarily,
you may only remove a task you posted that has no subtasks yet. An
immortal whose trust is at least as high as the author's can override
that removal restriction.

Your own assignments:
> unfinished

Unfinished counts the tasks on either board that are assigned to you
and not yet done, and it runs by itself when you log in, so an open
assignment will find you. Someone outside the Coder and Builder
multiguilds is simply told there is nothing waiting for them.

Public talk about code projects does not happen here. That is the
project board, open to players as well as staff: help PROJ SHOW, and
Code for where to raise a project question as a player.

See also: Boards, Proj Show, Unread, Channels,
Builder Commands





:: Beginning

.:. UNGROUP


A group lets you and your companions keep an eye on one another's
condition, talk among yourselves with gsay or gtell, and share money
with split. Following someone does not put you in their group by
itself: the leader has to add you with group.

Syntax:
> group
> group <name>
> group all
> gsay <message>
> gtell <message>
> ungroup
> ungroup <name>

Entering group with no argument shows the status of your group: who is
in it and how their life and endurance are holding up. Group with a
name adds someone who is following you, or removes them again if they
are already in; use your own name to include yourself. Group all adds
you and everyone currently following you in one go. Only the leader,
the person being followed, can add people, and someone who has
followers of their own cannot be added.

When a group is formed, gsay or gtell can be used to talk only to the
other members of the group, wherever in the game they are. The leader
can type ungroup with no name to disband the group entirely, or
ungroup with a name to remove one member who is in the room, who then
also stops following. If you are a member and want to leave, follow
yourself or type follow self. If the leader quits the game, everyone
stops following and the group is over; a member who quits simply
drops out of it.

Example:
If Loth is following you:
> group all
> gsay Let us rest here before we go on.
> ungroup loth

See also: Follow, Split, Report, Channels

















:: Beginning

.:. UNLOCK










Use these commands to open, close, lock and unlock doors.

> <open | close | lock | unlock> <door> <direction>

> open door east
> lock door north
> unlock door up
> close gate west

See also: Lockpicking, Enter

These commands also work on containers such as chests and bags, both
carried and lying in the room.

> open chest

To lock or unlock a door or a container, you need the proper key.





:: Beginning

.:. UNREAD


This command allows you to see which boards have posts
that you have not yet read.  This is convenient if you
are logged in for a long period of time and want to
see if there are new posts without reading each and
every individual board.  Simply type unread and
you will either get a list of boards you have unread
posts on, or it will tell you that you have no unread
posts at this time.


See Also:  Proj Show, Glboard, Templates


:: Beginning

.:. UNSUBDUE





Subdue is a toggle for fights you mean to end without a death. When it is
on, a blow that would kill your opponent knocks them out and captures them
instead, whether they are a player or an NPC. A player who tries to flee
at their wimpy level may be caught the same way.

A captive follows their captor. They cannot walk away, change who they
follow, attack, sit, rest or quit, and though gentler weaves remain theirs
to try, they cannot start a violent weave. Being captured also takes a
channeler out of any circle they were part of.

A captive goes free when their captor releases them with unsubdue or
strays from their side, or when either of them is attacked. Otherwise the
capture wears off after a while, sooner if they were taken unhurt. A
wounded captive also goes free on recovering fully, but keeps following
their captor until they choose to stop.

Syntax:
> subdue
Switches subdue on or off, and tells you which.

> turn surrender
Offers to stop fighting. An opponent can take you up on it with
turn acceptsurrender <name>, which ends the fight and captures
you. Offering surrender sets aside any weave you were still gathering, and
an enemy who attacks you anyway simply ignores the offer.

> unsubdue <name>
Releases someone you have captured.

Example:
> subdue
You will now subdue in fights.

Duren wants Loth alive, so he turns subdue on before their duel. His last
blow captures Loth instead of killing him, and Loth follows him until
Duren releases him.

See also: Combat, Death, Wimpy, Flee, Leash











:: Beginning

.:. UP




















In order to move from place to place on this MUD there are ten
directions you need to be very familiar with: UP, DOWN, EAST, WEST,
NORTH, SOUTH, and the four diagonals NORTHEAST, NORTHWEST, SOUTHEAST
and SOUTHWEST. These will take you in whichever direction you want,
assuming you are standing and there is an exit that way from the room
you are currently in.

All of them can be abbreviated to: n, s, e, w, u, d, ne, nw, se, sw.
The exits command spells out every exit, and the autoexit line shows
them with those short forms.

Syntax:
> north
> northeast

Example:
> ne

See also: Exits, Autoexit, Look























:: Beginning

.:. UPDATES






   The update command is designed to give players an IC output based
on what rumours and news circulate around any specific region or city; that
should only be used as In Character information, however, if your character
would be living, travelling near, or have contacts in these places.
   These news and rumours are being maintained by both Immortals and
Guildleaders, so if you have something to be added there, please notify
one of the above.

   The way to use
update is easy:
   First type "
update". You will get a list of all listed locations
that are being maintained by players, along with the number of current
entries in each category and each place.
   If you wish to see specifics for a certain category, type
"
update <location>" - for example, "update cairhien". You will then get a
list of all recent rumours and news in that region, divided into these two
categories, and each will be followed by a short title describing what the
word is about, and a keyword which you can use to read the entire thing.
   Therefore, if you wish to read a rumour in Cairhien with the keyword
"celebration", you simply type "
update cairhien celebration" to see its
full text.

The game has been in progress for years, so there is a lot of history to catch
up on. The rumours and news here tell you what is happening ICly right now
in each region, and the
timeline command gives an overview of the roleplaying
history of A Moment in Tyme (
help timeline).

Example: update cairhien celebration

See also: icedit.



:: Beginning

.:. UPTIME


Immortals Only

Displays when the game was booted and calculates how long ago that was.

> uptime



:: Beginning

.:. use






This command allows you to use items with special abilities, such
as Ter'angreal. There are no such items in the game currently. In
the event that Ter'angreal are brought back, the command may
once again be useful.

Syntax:
> use <item>
> use <item> <target>


:: Beginning

.:. USEITEM






This command allows you to use items with special abilities, such
as Ter'angreal. There are no such items in the game currently. In
the event that Ter'angreal are brought back, the command may
once again be useful.

Syntax:
> use <item>
> use <item> <target>


:: Beginning

.:. USERS


Immortals Only

USERS gives a list of all sockets (i.e., connections) currently active on the
MUD.  The multi-column display shows the socket number (used by DC), class,
level, and name of the player connected, connection state, idle time, and
hostname.

The following switches are available:

-k or -o   Show only outlaws (killers and thieves)
-p         Show only sockets in the playing sockets
-d         Show only non-playing (deadweight) sockets.
-l min-max Show only sockets whose characters are from level min to max
-n <name>  Show the socket with <name> associated with it.
-h <host>  Show all sockets from <host>.
-c list    Show only sockets whose characters' classes are in list

See also: DC



:: Beginning

 
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 Web Design by: Tannil and Guy
.:. Top of Page