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Other
| .:. ZECHO |
These commands are for Immortals and Guild Leaders only. > echo <string> This echoes a message to the room the one echoing is standing in. > gecho <string> Sends the message to the whole MUD. > qecho <string> Sends the message to those on the same Quest channel as the qechoer. > zecho <string> Sends the string to all players within 50 rooms distance. > send <player> <string> Sends the message to a single player. |
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| .:. ZEDIT |
CURRENT ZEDIT / WEB ZONE EDITING zedit [room vnum] edits that room's zone headers and resets. zedit save <zone> writes the live zone without resetting it. zedit new <zone> and the top field remain LVL_IMPL-only in-game. The website enforces trust >=99 for web zone creation and top changes. The web editor replaces the whole ordered reset list; no move command is needed. Apply does not reset the zone. G/E without a prior M and P/T without a prior O are dropped with a warning for each row. zedit delete <zone> / zedit undelete <zone> require zone write permission and the edit lock and record history. Their five standard boot indices change immediately; all files and live entities remain until reboot. Mini/full/wipe index variants are unchanged, matching native creation. Undelete also works after reboot: it re-registers the files for the next reboot/copyover, without loading or resetting them live. Creating zone N when its files still exist (e.g. a deleted zone after reboot) first moves them to world/history/zone/<N>/replaced-<time>/; the reply names that folder. Undelete restores files not yet replaced. |
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| .:. ZONES |
This is a usefull command that will print the name of the zones currently in progress, as well as the zones builder, amount of vnums, the zone number, when the zone was assigned, and when that zone has last been updated. > zones See Also: Areas |
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| .:. ZRESET |
Immortals Only zreset <zone | '*' | '.'> Used to force a zone to reset. '*' forces all zones to reset. '.' forces the zone you are in to reset. See also: Show |
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