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A Player Kill occurs when one player attacks another player. When
a PK is initiated, the players involved enter into code combat and
fight until one or more of them surrenders or retreats or dies.
Please keep in mind that Pkilling is always In Character. It is
highly advised that you read the Policy regarding Pkilling before
ever attempting it. To view this policy, type: <policy PK>
Currently the SUBDUE feature is not working. To avoid dying
in a Pkill fight you must retreat and escape the battle.
Also note that you no longer lose anything in the way of skills,
EXP or gold upon death.
See also: Turn-Based Combat, Turn Retreat, Recreate