Vote for MiT on TMC!


Add us on Google+
Please select by the first letter of the name or type in your search below:

- A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -
Other


.:.


Retainers that you can have following you about. You can buy retainers in the
Recruitment Office on Caemlyn Street in Caemlyn. The commands for that are the
basic shop ones, "list" and "buy". Once you paid the initial price for the mob,
you must wait a set amount of mud hours (shown in the shop listing under column
"delay"). These hours must be spent online: it does not do to log off for a
while and expect the retainer to have arrived.

Once bought, you must wait the set time and rename the retainer before you can
use it for anything. The command to do anything with retainers is "retainer"
(surprised?) and it has the following syntax:

retainer call <name> - If renamed, arrived and not already loaded this makes
    your retainer "load" into the game and follow you automatically. Retainer mobs
    
always sneak (to reduce movement spam) so don't be surprised if you don't
    get any movement messages from them. The retainer is now effectively "in play"
    and can be ordered. Note that renaming and descing of "called" retainers is
    not possible, you must "dismiss" it first if it's loaded.
retainer dismiss <name> - Makes a "called" retainer vanish, no longer following
    you around. This is a convenience method in case the IC situation doesn't warrant
    any retainer mob hanging about.
    Note that you cannot dismiss retainers that fight.
retainer fetch <name> - Makes a "called" mob immediately appear at your side
    in case you lost it somewhere. Retainers do
not follow when you recall,
    enter Gates or use any other extraordinary means of transportation. Hence this
    command. You cannot fetch retainers that fight.
retainer fire <name> - Does what the arg implies, it makes you fire your
    retainer, removing it from your list of available retainers. Any money you spent
    on it up till that point is lost, do not expect any reimbursement for that.
retainer name <first word of existing name> <newname> - Effectively gives your
    retainer a new name. This name is also used as alias, so you can target it with
    the new name.
Note: Any colors in the name count as the name in itself, so
    to target it henceforth you must use either the
exact name, with color codes
    and all, or simply "retainer" which is valid for all retainers, regardless.
retainer desc <name> - Makes you begin editing the description (only one
    exists per retainer) of the retainer just like you edit descriptions on yourself.
retainer order <name> <order> - Gives a loaded retainer an order, regardless
    of where it is. There is only a limited set of commands that you can use, which
    include all of the socials, basic movement, emote+say+pemote, etc. This list
    changes constantly to adapt to ..hrm...reality, so listing them here is pointless.
    However, you can get the current list of possible commands by typing
    
retainer order <name> sfsakfsdf or something like that.
retainer snoop <name> - Makes you "see with the eyes" of the named loaded
    retainer. This is useful if you want the retainer to wander off and emote things
    while you yourself are busy elsewhere. Each line the mob sees is prepended with
    a red > (
>), so you can discern between what _you_ see and what the
    _retainer_ sees. Snooping several retainers at once is possible, but not
    recommendable, for obvious reasons.
retainer list - Lists the retainers you currently are hiring.

Now some points of interest:
* if your retainer mob is slain, you lose it, permanently.
* if you cannot afford the rent (checked once per RL hour) of your mobs,
  they will
all leave you.
* retainer mobs, such as they are right now, are not allowed to be anything
  than mediocre in IC combat. That means, no emoted "killing machine" retainers.
* retainer mobs cannot channel, IC'ly or OOC'ly.
* retainer names that are offensive to anyone, thought technically possible,
  are not allowed. If you're seen with one, be prepared to take the consequences.
* retainers, even though they can manipulate objects to some extent (get, drop, etc)
  do _not_ save with the objs they carry. If you quit/dismiss the mob or the mob
  dies with the eq, it's lost, permanently. No reimbs on that, no way to retrieve.
* the first, "standard" template mob does not autoassist. You must order it to.
* all retainer mobs sneak, to reduce spam.





:: Beginning

 
 Copyright © 2003 A Moment in Tyme
 Web Design by: Tannil and Guy
.:. Top of Page