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OFA stands for Overall Fighting Ability. This is a raw number based on your weaponmastery skills, level, stats etc. and is a means of keeping track of how skilled you are, overall, in melee fighting. Previously, there was no way to compare the ability to fight in melee combat between two players. Some players argued the primacy of levels, while others argued the primacy of WM Skills. Therefore, this system was created as a stopgap effort until MikkiMUD 3.2 comes in, when code will solve that problem definitively. In the meantime, OFA is the one and only determinant of skill with weapons. If one character has a higher OFA than another, the first character is a more skilled fighter than the second. Of course, a slight edge in OFA isn't a guarantee of victory. If two characters begin to fight, and their OFA scores are within 10 points, the outcome of the combat is a toss-up. If the difference in OFA scores is between 10.1 and 20 points, the character with the higher OFA has a distinct advantage. If the difference in the scores is between 20.1 and 40 points, it should be a relatively easy win for the character with the higher OFA. If one character has an OFA more than 40 points higher than his or her opponent, the fight is likely to be entirely one-sided, barring any interference or other outside factors. For those who prefer bullet-points: * 0-10 point advantage in OFA = Effectively equal. * 10.1-20 point advantage in OFA = Distinct advantage. * 20.1-40 point advantage in OFA = Relatively easy win. * 40.1+ point advantage in OFA = One-sided victory. Every month or so, a list is put up on the Project board ("project show" or "project list") with the 10 characters with the highest OFA who have RPed in the past four months. There is also a post noting the general OFAs of Trollocs and Fades. If you are curious what the OFA score is for a particular character of yours, simply contact the Weaponmastery Immortal. See Also: Score, Stats, Skills, and Weaponmastery |
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