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"rand", /* if rand 30 - if random number < 30 */ "mobhere", /* if mobhere fido - is there a 'fido' here */ "objhere", /* if objhere bottle - is there a 'bottle' here */ /* if mobhere 1233 - is there mob vnum 1233 here */ /* if objhere 1233 - is there obj vnum 1233 here */ "mobexists", /* if mobexists fido - is there a fido somewhere */ "objexists", /* if objexists sword - is there a sword somewhere */ "people", /* if people > 4 - does room contain > 4 people */ "players", /* if players > 1 - does room contain > 1 pcs */ "mobs", /* if mobs > 2 - does room contain > 2 mobiles */ "clones", /* if clones > 3 - are there > 3 mobs of same vnum here */ "order", /* if order == 0 - is mob the first in room */ "hour", /* if hour > 11 - is the time > 11 o'clock */ "ispc", /* if ispc $n - is $n a pc */ "isnpc", /* if isnpc $n - is $n a mobile */ "isgood", /* if isgood $n - is $n good */ "isevil", /* if isevil $n - is $n evil */ "isneutral", /* if isneutral $n - is $n neutral */ "isimmort", /* if isimmort $n - is $n immortal */ "ischarm", /* if ischarm $n - is $n charmed */ "isfollow", /* if isfollow $n - is $n following someone */ "isactive", /* if isactive $n - is $n's position > SLEEPING */ "isdelay", /* if isdelay $i - does $i have mobprog pending */ "isvisible", /* if isvisible $n - can mob see $n */ "hastarget", /* if hastarget $i - does $i have a valid target */ "istarget", /* if istarget $n - is $n mob's target */ "exists", /* if exists $n - does $n exist somewhere */ "affected", /* if affected $n blind - is $n affected by blind */ "act", /* if act $i sentinel - is $i flagged sentinel */ "off", /* if off $i berserk - is $i flagged berserk */ "imm", /* if imm $i fire - is $i immune to fire */ "carries", /* if carries $n sword - does $n have a 'sword' */ /* if carries $n 1233 - does $n have obj vnum 1233 */ "wears", /* if wears $n lantern - is $n wearing a 'lantern' */ /* if wears $n 1233 - is $n wearing obj vnum 1233 */ "has", /* if has $n weapon - does $n have obj of type weapon */ "uses", /* if uses $n armor - is $n wearing obj of type armor */ "name", /* if name $n puff - is $n's name 'puff' */ "pos", /* if pos $n standing - is $n standing */ "clan", /* if clan $n 'whatever'- does $n belong to clan 'whatever' */ "race", /* if race $n dragon - is $n of 'dragon' race */ "class", /* if class $n mage - is $n's class 'mage' */ "objtype", /* if objtype $p scroll - is $p a scroll */ "vnum", /* if vnum $i == 1233 - virtual number check */ "hpcnt", /* if hpcnt $i > 30 - hit point percent check */ "room", /* if room $i == 1233 - room virtual number */ "sex", /* if sex $i == 0 - sex check */ "level", /* if level $n < 5 - level check */ "align", /* if align $n < -1000 - alignment check */ "money", /* if money $n */ "objval0", /* if objval0 > 1000 - object value[] checks 0..13 */ "objval1", "objval2", "objval3", "objval4", "objval5", "objval6", "objval7", "objval8", "objval9", "objval10", "objval11", "objval12", "objval13", "grpsize", /* if grpsize $n > 6 - group size check */ "ercount", // if ercount $n > 2 - Emotes in Room "trcount", // if trcount $n > 4 - Ticks in room "ecount", // if ecount $n > 2 - Emotes since last rpexp update "ucount", // if ucount $n > 1 - Count of rpexp updates for player "hasmemory", // if hasmemory $n <text> - Does mob remember <text> about $n? "rank", // if rank $n "<guild tag> <rank>" - Does $n have rank <rank> in guild <guild tag>? (MUST be in quotes!) "subrank", // if subrank $n "<guild tag> <subrank>" - Does $n have rank <rank> in guild <guild tag>? (MUST be in quotes) "cmd", // if cmd milk - Did the player type the 'milk' command? (Only works with CMD triggers!) "cmdarg", // if cmdarg cow - Did the player type the word 'cow' after the command that triggered this script? (Only works with CMD triggers) "success", // if success $n arrest - Did the player succeed at using the 'arrest' skill? "skill", // if skill '$n [skill]' > 500 - Is players skill level in [skill] greater than 50.0%? (Note: Quotes are required and skill levels are divided by 10. Thus 500 is 50.0% "trigger", // if trigger greet - Was this script triggered with a 'greet' trigger? "phrase", // if phrase 'looks at you' - Was this script triggered by the phrase 'looks at you'? |
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