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mob gecho [string] - Prints the argument to all active players in the game mob zecho [string] - Prints the argument to all players in the same area as the - mob mob asound [string] - Prints the argument to all the rooms around the mobile mob junk [item] - Lets the mobile destroy an object in its inventory. it - can also destroy a worn object and it can destroy items - using all.xxxxx or just plain all of them mob echoaround [victim] [string] - Prints the message to everyone in the room - other than the mob and victim mob echoat [victim] [string] - Prints the message to only the victim mob mpecho [string] - Prints the message to the room at large mob mload [vnum] - Lets the mobile load another mobile. mob oload [vnum] [level] {R} - Lets the mobile load an object. The third - argument is option, if you omit it, it loads to mob's - inventory, specify 'R' to load to room, or 'W' to load to - mobile and then force it to wear it. mob purge {target} - Lets the mobile purge all objects and other NPCs in the - room, or purge a specified object or mob in the room. The - mobile cannot purge itself for safety reasons. mob goto [location] - Lets the mobile goto any location it wishes that is not - private. mob at [location] [commands] - Lets the mobile do a command at another location. mob transfer [target|'all'] [location] - Lets the mobile transfer people. The - 'all' argument transfers everyone in the current room to - the specified location mob gtransfer [victim] [location] - Lets the mobile transfer all chars in same - group as the victim. mob force [victim] [commands] - Lets the mobile force someone to do something. - Must be mortal level and the all argument only affects - those in the room with the mobile. mob gforce [victim] [commands] - Lets the mobile force a group something. Must - be mortal level. mob vforce [vnum] [commands] - Forces all mobiles of certain vnum to do - something (except mob calling this command) mob cast [spell] {target} - Lets the mobile cast spells -- Beware: this does - only crude checking on the target validity and does not - account for mana etc., so you should do all the necessary - checking in your mob program before issuing this cmd! mob store # [data] - Store <data> in register number #, where # is an integer - value from 0 to 9. Stored data may be accessed by using - $ codes. For example, if you store something in register - #0, you may access it by using $0 in your script. set [code] [value] - Stores value in code, where code may be either 'o' or 'p'. - a code of 'o' sets the $o variable to point at the object - of your choice. 'p' sets $p. This option is useful for - trigger types such as CMD, GREET, EXIT, etc, where no - target object is set. Scripts called by these triggers - will not have a valid $o or $p and therefore can not use - the object specific functions. This command allows you - to manually specify an object so you can then use - functions which require $o or $p. mob reward [player|room] [amount] - Reward player or entire room with - questpoints. mob rewardexp [player|room] [amount] - Reward player or entire room with exp. mob rememberperm [victim] [data] - Permanently remember [data] about [victim] mob forgetperm [victim] [data] - Forget data saved by rememberperm. mob remember [victim] - Lets the mobile to remember a target. The target can be - referred to with $q and $Q codes in MOBprograms. See also - "mob forget". mob forget - Reverse of "mob remember". mob delay [seconds] - Sets a delay for MOBprogram execution. When the delay time - expires, the mobile is checked for a MObprogram with DELAY - trigger, and if one is found, it is executed. Delay is - counted in seconds. mob cancel - Reverse of "mob delay", deactivates the timer. mob pause [pulses] - *DEPRECATED* (Use 'halt' instead) - Pause execution of script. There are 10 pulses per second - therefore the delay is in 10ths of seconds. halt [puleses] - Pause execution of a script. Works the same as mob pause - on the front end, but the back end works completely - different. mob pause has issues with multiple scripts - pausing at the same time. 'halt' does not, and is the - preferred way to delay execution of a script at this time. mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null'] - Lets the - mobile to call another MOBprogram withing a MOBprogram. mob otransfer [item name] [location] - Lets the mobile to transfer an object. - The object must be in the same room with the mobile. mob remove [victim] [object vnum|'all'] - Lets the mobile to strip an object or - all objects from the victim. Useful for removing e.g. - quest objects from a character. mob affect [victim] [type/skill] [duration] [modifier] [location] [bitvector] - Adds an 'affect' to a player: [type/skill] - The skill used to create the affect (hide, sneak, etc) [duration] - How many ticks does the affect last [modifier] - Some affects can modify stats. This specifies how much the modifier should be. use 0 if you're not modifying a stat. [location] - If the affect modifies stats, which stat do we modify? Specify 'none' if you don't need to modify a stat. [bitvector] - Similar to [type/skill], but this is the actual 'affect' type that is applied to the character. They are usually named similar to the type/skill above. mob setskill [victim] [skill] [+/-][level] - The +/- is optional. Specify + to increase a skill by a certain amount. - to decrease. Simply specify a number to set to a static value. |
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