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Syntax: fedit <form name> fedit create <form name> fedit copy <existing form> <new form> fedit save [form name] fedit reload [form name] fedit list Options enclosed in <> are required, [] are optional. FEDIT is the editor for combats forms. Typing fedit will bring up categories of information about the forms. The categories are Basic, Mods, Text, and Exclusive. BASICS includes basic information about the form, what weapons it works with, character stances, etc. MODS is a list of modifiers that include things like the speed and force of the form. TEXT includes all of the text that will be seen be players while using the forms. EXCLUSIVES are special text that are unique to that particular type of form. Typing the category name will expand or collapse the corresponding information in the form editor. Typing COMMANDS while in FEDIT will give you a full list of commands that you can use to input and change form information. All of the commands support act codes that affect what plays will see when using the forms. HELP ACT CODES gives a complete list of the codes. NOTICE: Options enclosed in <> are required, [] are optional. fedit <form name> - This opens the named form inside FEDIT. fedit create <form name> - This will create a new form with the given name. fedit copy <existing form> <new form> - This will all of the information from an existing form into a new form name. fedit save [form name] - This will save your current form information. - Notice that [form name] is optional. If you don't specify a form, all forms will be saved. - Once inside FEDIT you can simply type 'save' to save the current form. fedit reload [form name] - Again notice that [form name] is optional. If you fail to specify a form name it will reload *all* forms. - This will reload a previously written form. If changes were made to a form and you decided to revert back to the original without saving, this is the option you would use. fedit list - This will give a complete list of all forms on the MUD. Once you type 'fedit', you enter the form editor and all commands you typed will first be interpreted by FEDIT. Then if the command doesn't exist it will be sent to the MUD. When you are finished editing a form you can exit FEDIT by typing 'done'. This allows you to continue using regular MUD commands while editing forms. Sub-Command listing: (Type 'help fedit <sub-command>' for more information on specific sub commands listed here) commands List valid commands create Create a new form. delete Deletes a form basics Expand/Collapse 'Basics' section mods Expand/Collapse 'Mods' section text Expand/Collapse 'Text' section exclusives Expand/Collapse 'Exclusives' section form_type Set the form type (dodge/block/attack/flourish/recovery) name Set the name of the form class_name Set the class of the form secondary_id See 'help fedit secondary_id' flags Set form flags (teachable/learnable/decrement/exotic) tier Set form tier between levels 0 and 4 damage type Set the damage type (none/slashing/crushing/piercing/unarmed) endurance_cost Set the endurance requirement for using form initial Set the text displayed when form is initially invoked critical Set the text for when a critical failure occurs unblocked Set the text if form succeeds without being blocked blocked Set the text if form is blocked by victim modifier Set the modifiers for the form areas_allowed Specify what areas a form may be used in weapons_allowed Specify valid weapons for the form regions Specify valid bodypart regions form may be used against deflection_dire Specify the direction of deflection attack_directio Specify the direction of attack orientation Specify where player has to be in relation to victim e.g. (front/behind/left/right/all/none) stance Specify required stance for ch or victim (standing/sitting) special Specify any special procedures to handle special circumstances list List all forms in the game save Save a form reload Reload a form show Display the current stats of currently opened form Again this is only a brief synopsis. Please see: 'help fedit <sub-command>' to get more information on specific subcommands. In order to set a form on a player, use the SETFORM command. It works exactly like the SETSKILL command. NOTE: Forms are quite buggy at the moment and can crash the MUD so if any testing is done on the BuilderPort please make sure to do so when anyone is building. As special test port has been created for editing forms or testing other combat related items. It currently runs at tymemud.com port 6996. SEE ALSO : ACT CODES, SETFORM |
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