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'orientation' modifies the four most signicant bits of the attack_direction
bitvector, and acts as a series of shift bits to enable defenses to work (or not
work) against any combination of attacks from any of the four sides.  It also
allows for attacks to be aimed specifically from certain orientations - for
example, a form called backstab might work only on a player who is facing away
from you.  This is Nico putting his electrical engineering background to
nonprofit use. :p

Syntax:  orientation <front/behind/left/right/all/none>
    Ex:  orientation behind

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