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'regions' is for non-dodge defenses, like parries, that can protect only certain parts of the body, period.  For instance, driving the tip of a sword into the
ground might protect slashes aimed at the legs and feet, but it can never
protect your head.  Consequently 'regions' is built as an add on to the angle
code.

This allows the form to attack or defend specific regions.  Exclude body
regions only if the form NEVER applies to them at all: for instance, if the
form is designed to break arms, don't enable it for anything but arms. :p
Syntax:  regions <arg>
  args:
   *head
   *body
   *left_arm
   *left_hand
   *left_leg
   *left_foot
   *right_arm
   *right_hand
   *right_leg
   *right_foot
   *all
   *none
    Ex:  regions right_hand


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