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Other
| .:. "Affinity" |
This talent provides your character with a natural affinity for using weapons. It does not grant your character any actual skill with weapons, just the potential for that skill. This talent is a prerequisite for Blademaster. See also: Nonchanneling Talents |
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| .:. "Heron" |
-Blademasters- The pinacle of swordsmanship in the world of the Wheel of Time, Blademasters carry swords marked by herons to proclaim their skill. Any who have seen them fight, however, do not need the mark to know that they are among the most dangerous men and women to walk the lands. The rigorous training and experience required reaching this level of skill leaves only a handful of people in the known world skilled enough to even consider claiming the Heron. To become a Blademaster requires either that the prospect defeat a Blademaster in single combat or that they be proclaimed to possess the skill of a Blademaster by a council of their future peers. Most Blademasters train for decades before they claim the rank, although there are rumors of some who have attained it in as few as five years. The Weaponmastery system referred to below is no longer in use. Speak with Rissa for information on how to obtain the IC rank of Blademaster. Though the following information refers to WM and, thus, is not the method by which a Heron-marked blade is obtained, it is a good reference for how demanding a process it is. ******************************************************************* -How to earn a Heron and continue to improve- When a character reaches WM4-50%, he or she is officially considered a Blademaster, or, depending on your choice of weapon, just as skilled as one. If you wish it, the WM Immortal will arrange a single combat with an NPC Blademaster, or the approval of a council of Blademasters. A character can still progress beyond WM4-50%, although the requirements for doing so is more stringent than the average log-submitting endeavor. This is because, upon reaching a very high level of skill, a character can only progress through actual battle and experience, which means that regular spars with lathes won't suffice. The following conditions must be met in order to progress beyond WM4-50%. 1) You can submit only one log per month, and the maximum score is +10% 2) The RP in the log must consist of actual combat. - It must be a real fight against an opponent: a Child of the Light against a Darkfriend, a Warder against a bandit, a mercenary against a foe in an opposing army, etc. - There must be an element of danger, i.e. there is a risk of the Blademaster character actually dying as a result of the RP. - No prearranged, IC'ly "friendly" spars. 3) The situation of the RP itself can serve as a modifier to the score given, with things like Situation, Opposition, and Difficulty coming into play. As the level of danger increases so does the participant's chance of receiving a high score as a result. 4) Even though prearranged RP does not always fit one of the required scenarios, Immortal-run Events that lead to aggressive conflict can qualify, (there must always be an element of danger for the player, so check with the Immortal running the Event, as Events of this kind rarely lead to the death of a character) as can IC tournaments as long as they meet with the other criteria. 5) There are no restrictions to the length of the log, as long as it is cleaned and readable like regular WM Logs. As you may have noticed, reaching WM4-100% difficult. This is quite intentional, as upon reaching that level, the character would be considered equal in skill to the famous Jearom, reputably the greatest Blademaster ever. If you are unsure whether or not a situation fits the above criteria, feel free to MUDMAIL an inquiry about it to the WM Immortal. (Now mudmail Rissa) |
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| .:. 256 COLORS |
If you want to enable XTERM256 ANSI colors, type: color depth 256 This is a color chart for using 256 ANSI colors. To use these colors, simply use the backwards apostrophe with an x before the color code you want to use. To use a highlight color, use a large X instead. For example: `This `shou`ld be `grad`ient `ligh`t gre`en to `ligh`t blu`e and `back `to gr`een.` Should look like: This should be gradient light green to light blue and back to green. This allows for a much more dynamic way to use colors, especially for crafting! 016 017 018 019 020 021 016 017 018 019 020 021 022 023 024 025 026 027 022 023 024 025 026 027 028 029 030 031 032 033 028 029 030 031 032 033 034 035 036 037 038 039 034 035 036 037 038 039 040 041 042 043 044 045 040 041 042 043 044 045 046 047 048 049 050 051 046 047 048 049 050 051 052 053 054 055 056 057 052 053 054 055 056 057 058 059 060 061 062 063 058 059 060 061 062 063 064 065 066 067 068 069 064 065 066 067 068 069 070 071 072 073 074 075 070 071 072 073 074 075 076 077 078 079 080 081 076 077 078 079 080 081 082 083 084 085 086 087 082 083 084 085 086 087 088 089 090 091 092 093 088 089 090 091 092 093 094 095 096 097 098 099 094 095 096 097 098 099 100 101 102 103 104 105 100 101 102 103 104 105 106 107 108 109 110 111 106 107 108 109 110 111 112 113 114 115 116 117 112 113 114 115 116 117 118 119 120 121 122 123 118 119 120 121 122 123 124 125 126 127 128 129 124 125 126 127 128 129 130 131 132 133 134 135 130 131 132 133 134 135 136 137 138 139 140 141 136 137 138 139 140 141 142 143 144 145 146 147 142 143 144 145 146 147 148 149 150 151 152 153 148 149 150 151 152 153 154 155 156 157 158 159 154 155 156 157 158 159 160 161 162 163 164 165 160 161 162 163 164 165 166 167 168 169 170 171 166 167 168 169 170 171 172 173 174 175 176 177 172 173 174 175 176 177 178 179 180 181 182 183 178 179 180 181 182 183 184 185 186 187 188 189 184 185 186 187 188 189 190 191 192 193 194 195 190 191 192 193 194 195 196 197 198 199 200 201 196 197 198 199 200 201 202 203 204 205 206 207 202 203 204 205 206 207 208 209 210 211 212 213 208 209 210 211 212 213 214 215 216 217 218 219 214 215 216 217 218 219 220 221 222 223 224 225 220 221 222 223 224 225 226 227 228 229 230 231 226 227 228 229 230 231 Grayscale Colors 232 233 234 235 236 237 232 233 234 235 236 237 238 239 240 241 242 243 238 239 240 241 242 243 244 245 246 247 248 249 244 245 246 247 248 249 250 251 252 253 254 255 250 251 252 253 254 255 See also: See also: Ansi, talkcolor, colorcodes |
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| .:. 256COLORS |
If you want to enable XTERM256 ANSI colors, type: color depth 256 This is a color chart for using 256 ANSI colors. To use these colors, simply use the backwards apostrophe with an x before the color code you want to use. To use a highlight color, use a large X instead. For example: `This `shou`ld be `grad`ient `ligh`t gre`en to `ligh`t blu`e and `back `to gr`een.` Should look like: This should be gradient light green to light blue and back to green. This allows for a much more dynamic way to use colors, especially for crafting! 016 017 018 019 020 021 016 017 018 019 020 021 022 023 024 025 026 027 022 023 024 025 026 027 028 029 030 031 032 033 028 029 030 031 032 033 034 035 036 037 038 039 034 035 036 037 038 039 040 041 042 043 044 045 040 041 042 043 044 045 046 047 048 049 050 051 046 047 048 049 050 051 052 053 054 055 056 057 052 053 054 055 056 057 058 059 060 061 062 063 058 059 060 061 062 063 064 065 066 067 068 069 064 065 066 067 068 069 070 071 072 073 074 075 070 071 072 073 074 075 076 077 078 079 080 081 076 077 078 079 080 081 082 083 084 085 086 087 082 083 084 085 086 087 088 089 090 091 092 093 088 089 090 091 092 093 094 095 096 097 098 099 094 095 096 097 098 099 100 101 102 103 104 105 100 101 102 103 104 105 106 107 108 109 110 111 106 107 108 109 110 111 112 113 114 115 116 117 112 113 114 115 116 117 118 119 120 121 122 123 118 119 120 121 122 123 124 125 126 127 128 129 124 125 126 127 128 129 130 131 132 133 134 135 130 131 132 133 134 135 136 137 138 139 140 141 136 137 138 139 140 141 142 143 144 145 146 147 142 143 144 145 146 147 148 149 150 151 152 153 148 149 150 151 152 153 154 155 156 157 158 159 154 155 156 157 158 159 160 161 162 163 164 165 160 161 162 163 164 165 166 167 168 169 170 171 166 167 168 169 170 171 172 173 174 175 176 177 172 173 174 175 176 177 178 179 180 181 182 183 178 179 180 181 182 183 184 185 186 187 188 189 184 185 186 187 188 189 190 191 192 193 194 195 190 191 192 193 194 195 196 197 198 199 200 201 196 197 198 199 200 201 202 203 204 205 206 207 202 203 204 205 206 207 208 209 210 211 212 213 208 209 210 211 212 213 214 215 216 217 218 219 214 215 216 217 218 219 220 221 222 223 224 225 220 221 222 223 224 225 226 227 228 229 230 231 226 227 228 229 230 231 Grayscale Colors 232 233 234 235 236 237 232 233 234 235 236 237 238 239 240 241 242 243 238 239 240 241 242 243 244 245 246 247 248 249 244 245 246 247 248 249 250 251 252 253 254 255 250 251 252 253 254 255 See also: See also: Ansi, talkcolor, colorcodes |
| :: Beginning |
| .:. _ |
Immortals Only The immortal communication channel. wiznet <text> | #<level> <text> | *<emotetext> | @ > wiz @ {lists Imms on-line that are visible to you} > wiz hello {just plain sends the text "hello" > wiz #95 Some 94s... <fume> {sends the message only to levels 95 and above} > wiz *smile {sends the text "<--- smile" to Imms} This code was provided by Gnort. See also: Nowiz |
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| .:. `^++`6========================================================================`^++`6 |
|| A Moment in Tyme || || Founded by: Mikki and Dini || || http://tyme.envy.com || ++========================================================================++ || Implementors: Nicodemus Lucardo Duren || ++========================================================================++ || Duren (Head Coder) | Shai'tan (Head Shadow) | Syrah (Head CM) || || Nicodemus (Coder) | Lucardo (Shadow) | Shai'tan (CM) || || Boris (Coder) | Beonca (Head Guild) | Parol (Head WM) || || Serai (Coder) | Syrah (Guild) | Syrah (Hd Bldr) || || Shai'tan (Coder) | Lucardo (Guild) | Hecate (Events) || || Hale (Coder) | Lucardo (Head War) | Nenae (Events) || || Dekkar (Coder) | | Kalet (Events) || ++========================================================================++ || Uberleaders: || || Specialty Characters: Lucardo || || includes Scholars, Ogier, Illuminators, Horn Hunters || || Laborers: Nenae || || includes Wisdoms, Merchants, Gleemen, Thieves, and Tinkers || ++========================================================================++ || Guild Leaders: || || Tower AS: Maelyn WD: Samir | Band of the Red Hand Mat, Tallyn || || Aiel Raeda | Children of the Light Varulv || || Asha'man Kinje Yannick | Shadowspawn Shai'tan || || Seafolk Rasridim | Wolfkin Dugoth || || Seanchan Klentira | || ++========================================================================++ || Site Admins | Implementors Emeritus: Beonca Alicia Marek Kane || || Kahn Simkin | Valoc Pel Merdon Janus Kalah Scott || || | Kane Birk Mattias Mikki Dini || ++========================================================================++ |
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| .:. `^++`6========================================================================`^++`7 |
|| A Moment in Tyme || || Founded by: Mikki and Dini || || http://tyme.envy.com || ++========================================================================++ || Implementors: Nicodemus Lucardo Duren || ++========================================================================++ || Duren (Head Coder) | Shai'tan (Head Shadow) | Lucardo (Head War) || || Nicodemus (Coder) | Lucardo (Shadow) | Parol (War) || || Boris (Coder) | Lucardo (Head Story) | Syrah (Hd Bldr) || || Hale (Coder) | Rissa (Story) | Syrah (Housing) || || Syrah (Head CM) | Parol (Head WM) | Lucardo (Policy) || ++========================================================================++ || Mortal Guild Leaders: || || Asha'man: Volkare | Tower (WT and RT): Maelyn || || Daes Dae'mar: Etheniel | || ++========================================================================++ || Site Admins | Implementors Emeritus: Alicia Marek Kane Merdon || || Kahn Simkin | Valoc Pel Kane Janus Kalah Scott || || | Birk Mattias Mikki Dini Beonca || ++========================================================================++ |
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