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.:. "Affinity"






This talent provides your character with a natural affinity for using weapons.
It does not grant your character any actual skill with weapons, just the
potential for that skill.  This talent is a prerequisite for Blademaster.

See also: Nonchanneling Talents





:: Beginning

.:. "Heron"






-Blademasters-
   The pinacle of swordsmanship in the world of the Wheel of Time, Blademasters
carry swords marked by herons to proclaim their skill. Any who have seen them
fight, however, do not need the mark to know that they are among the most
dangerous men and women to walk the lands.

   The rigorous training and experience required reaching this level of skill
leaves only a handful of people in the known world skilled enough to even
consider claiming the Heron. To become a Blademaster requires either that the
prospect defeat a Blademaster in single combat or that they be proclaimed to
possess the skill of a Blademaster by a council of their future peers. Most
Blademasters train for decades before they claim the rank, although there are
rumors of some who have attained it in as few as five years.

The Weaponmastery system referred to below is no longer in use.  Speak
with
Rissa for information on how to obtain the IC rank of Blademaster.
  

Though the following information refers to WM and, thus, is not the method
by which a Heron-marked blade is obtained, it is a good reference for how
demanding a process it is.

*******************************************************************
-How to earn a Heron and continue to improve-
  
   When a character reaches WM4-50%, he or she is officially considered a
Blademaster, or, depending on your choice of weapon, just as skilled as one.
If you wish it, the WM Immortal will arrange a single combat with an NPC
Blademaster, or the approval of a council of Blademasters. A character can
still progress beyond WM4-50%, although the requirements for doing so is more
stringent than the average log-submitting endeavor.
   This is because, upon reaching a very high level of skill, a character can
only progress through actual battle and experience, which means that regular
spars with lathes won't suffice. The following conditions must be met in order
to progress beyond WM4-50%.

1) You can submit only one log per month, and the maximum score is +10%
2) The RP in the log must consist of actual combat.
        - It must be a real fight against an opponent: a Child of the Light
          against a Darkfriend, a Warder against a bandit, a mercenary against
          a foe in an opposing army, etc.
        - There must be an element of danger, i.e. there is a risk of the
          Blademaster character actually dying as a result of the RP.
        - No prearranged, IC'ly "friendly" spars.
3) The situation of the RP itself can serve as a modifier to the score
   given, with things like Situation, Opposition, and Difficulty coming into
   play. As the level of danger increases so does the participant's chance of
   receiving a high score as a result.
4) Even though prearranged RP does not always fit one of the required
   scenarios, Immortal-run Events that lead to aggressive conflict can qualify,
   (there must always be an element of danger for the player, so check with the
   Immortal running the Event, as Events of this kind rarely lead to the death
   of a character) as can IC tournaments as long as they meet with the other
   criteria.
5) There are no restrictions to the length of the log, as long as it is
   cleaned and readable like regular WM Logs.

   As you may have noticed, reaching WM4-100% difficult. This is quite
intentional, as upon reaching that level, the character would be considered
equal in skill to the famous Jearom, reputably the greatest Blademaster ever.

   If you are unsure whether or not a situation fits the above criteria, feel
free to MUDMAIL an inquiry about it to the WM Immortal. (Now mudmail
Rissa)








:: Beginning

.:. 256 COLORS





If you want to enable XTERM256 ANSI colors, type:

color depth 256

This is a color chart for using 256 ANSI colors. To use these colors,
simply use the backwards apostrophe with an x before the color code
you want to use. To use a highlight color, use a large X instead.

For example:

`
This `shou`ld be `grad`ient `ligh`t gre`en to `ligh`t blu`e and `back `to gr`een.`

Should look like:

This should be gradient light green to light blue and back to green.

This allows for a much more dynamic way to use colors, especially for crafting!

016 017 018 019 020 021   016 017 018 019 020 021
022 023 024 025 026 027   022 023 024 025 026 027
028 029 030 031 032 033   028 029 030 031 032 033
034 035 036 037 038 039   034 035 036 037 038 039
040 041 042 043 044 045   040 041 042 043 044 045
046 047 048 049 050 051   046 047 048 049 050 051

052 053 054 055 056 057   052 053 054 055 056 057
058 059 060 061 062 063   058 059 060 061 062 063
064 065 066 067 068 069   064 065 066 067 068 069
070 071 072 073 074 075   070 071 072 073 074 075
076 077 078 079 080 081   076 077 078 079 080 081
082 083 084 085 086 087   082 083 084 085 086 087

088 089 090 091 092 093   088 089 090 091 092 093
094 095 096 097 098 099   094 095 096 097 098 099
100 101 102 103 104 105   100 101 102 103 104 105
106 107 108 109 110 111   106 107 108 109 110 111
112 113 114 115 116 117   112 113 114 115 116 117
118 119 120 121 122 123   118 119 120 121 122 123

124 125 126 127 128 129   124 125 126 127 128 129
130 131 132 133 134 135   130 131 132 133 134 135
136 137 138 139 140 141   136 137 138 139 140 141
142 143 144 145 146 147   142 143 144 145 146 147
148 149 150 151 152 153   148 149 150 151 152 153
154 155 156 157 158 159   154 155 156 157 158 159

160 161 162 163 164 165   160 161 162 163 164 165
166 167 168 169 170 171   166 167 168 169 170 171
172 173 174 175 176 177   172 173 174 175 176 177
178 179 180 181 182 183   178 179 180 181 182 183
184 185 186 187 188 189   184 185 186 187 188 189
190 191 192 193 194 195   190 191 192 193 194 195

196 197 198 199 200 201   196 197 198 199 200 201
202 203 204 205 206 207   202 203 204 205 206 207
208 209 210 211 212 213   208 209 210 211 212 213
214 215 216 217 218 219   214 215 216 217 218 219
220 221 222 223 224 225   220 221 222 223 224 225
226 227 228 229 230 231   226 227 228 229 230 231

Grayscale Colors

232 233 234 235 236 237   232 233 234 235 236 237
238 239 240 241 242 243   238 239 240 241 242 243
244 245 246 247 248 249   244 245 246 247 248 249
250 251 252 253 254 255   250 251 252 253 254 255

See also:
See also: Ansi, talkcolor, colorcodes








:: Beginning

.:. 256COLORS





If you want to enable XTERM256 ANSI colors, type:

color depth 256

This is a color chart for using 256 ANSI colors. To use these colors,
simply use the backwards apostrophe with an x before the color code
you want to use. To use a highlight color, use a large X instead.

For example:

`
This `shou`ld be `grad`ient `ligh`t gre`en to `ligh`t blu`e and `back `to gr`een.`

Should look like:

This should be gradient light green to light blue and back to green.

This allows for a much more dynamic way to use colors, especially for crafting!

016 017 018 019 020 021   016 017 018 019 020 021
022 023 024 025 026 027   022 023 024 025 026 027
028 029 030 031 032 033   028 029 030 031 032 033
034 035 036 037 038 039   034 035 036 037 038 039
040 041 042 043 044 045   040 041 042 043 044 045
046 047 048 049 050 051   046 047 048 049 050 051

052 053 054 055 056 057   052 053 054 055 056 057
058 059 060 061 062 063   058 059 060 061 062 063
064 065 066 067 068 069   064 065 066 067 068 069
070 071 072 073 074 075   070 071 072 073 074 075
076 077 078 079 080 081   076 077 078 079 080 081
082 083 084 085 086 087   082 083 084 085 086 087

088 089 090 091 092 093   088 089 090 091 092 093
094 095 096 097 098 099   094 095 096 097 098 099
100 101 102 103 104 105   100 101 102 103 104 105
106 107 108 109 110 111   106 107 108 109 110 111
112 113 114 115 116 117   112 113 114 115 116 117
118 119 120 121 122 123   118 119 120 121 122 123

124 125 126 127 128 129   124 125 126 127 128 129
130 131 132 133 134 135   130 131 132 133 134 135
136 137 138 139 140 141   136 137 138 139 140 141
142 143 144 145 146 147   142 143 144 145 146 147
148 149 150 151 152 153   148 149 150 151 152 153
154 155 156 157 158 159   154 155 156 157 158 159

160 161 162 163 164 165   160 161 162 163 164 165
166 167 168 169 170 171   166 167 168 169 170 171
172 173 174 175 176 177   172 173 174 175 176 177
178 179 180 181 182 183   178 179 180 181 182 183
184 185 186 187 188 189   184 185 186 187 188 189
190 191 192 193 194 195   190 191 192 193 194 195

196 197 198 199 200 201   196 197 198 199 200 201
202 203 204 205 206 207   202 203 204 205 206 207
208 209 210 211 212 213   208 209 210 211 212 213
214 215 216 217 218 219   214 215 216 217 218 219
220 221 222 223 224 225   220 221 222 223 224 225
226 227 228 229 230 231   226 227 228 229 230 231

Grayscale Colors

232 233 234 235 236 237   232 233 234 235 236 237
238 239 240 241 242 243   238 239 240 241 242 243
244 245 246 247 248 249   244 245 246 247 248 249
250 251 252 253 254 255   250 251 252 253 254 255

See also:
See also: Ansi, talkcolor, colorcodes








:: Beginning

.:. _


Immortals Only

The immortal communication channel.

wiznet <text> | #<level> <text> | *<emotetext> | @

> wiz @                       {lists Imms on-line that are visible to you}
> wiz hello                   {just plain sends the text "hello"
> wiz #95 Some 94s... <fume>  {sends the message only to levels 95 and above}
> wiz *smile                  {sends the text "<--- smile" to Imms}

This code was provided by Gnort.

See also: Nowiz






:: Beginning

.:. `^++`6========================================================================`^++`6



||                           A Moment in Tyme                             ||
||                      Founded by: Mikki and Dini                        ||
||                         http://tyme.envy.com                           ||
++========================================================================++
||        Implementors:   Nicodemus   Lucardo   Duren                     ||
++========================================================================++
|| Duren     (Head Coder) | Shai'tan  (Head Shadow) | Syrah    (Head CM)  ||
|| Nicodemus (Coder)      | Lucardo   (Shadow)      | Shai'tan (CM)       ||
|| Boris     (Coder)      | Beonca    (Head Guild)  | Parol    (Head WM)  ||
|| Serai     (Coder)      | Syrah     (Guild)       | Syrah    (Hd Bldr)  ||
|| Shai'tan  (Coder)      | Lucardo   (Guild)       | Hecate   (Events)   ||
|| Hale      (Coder)      | Lucardo   (Head War)    | Nenae    (Events)   ||
|| Dekkar    (Coder)      |                         | Kalet    (Events)   ||
++========================================================================++
|| Uberleaders:                                                           ||
|| Specialty Characters:    Lucardo                                       ||
||   includes Scholars, Ogier, Illuminators, Horn Hunters                 ||
|| Laborers:   Nenae                                                      ||
||   includes Wisdoms, Merchants, Gleemen, Thieves, and Tinkers           ||
++========================================================================++
|| Guild Leaders:                                                         ||
|| Tower     AS: Maelyn WD: Samir |  Band of the Red Hand    Mat, Tallyn  ||
|| Aiel      Raeda                |  Children of the Light   Varulv       ||
|| Asha'man  Kinje  Yannick       |  Shadowspawn             Shai'tan     ||
|| Seafolk   Rasridim             |  Wolfkin                 Dugoth       ||
|| Seanchan  Klentira             |                                       ||
++========================================================================++
||  Site Admins  | Implementors Emeritus: Beonca   Alicia   Marek   Kane  ||
|| Kahn   Simkin |    Valoc    Pel   Merdon   Janus   Kalah   Scott       ||
||               |    Kane   Birk   Mattias   Mikki   Dini                ||
++========================================================================++


:: Beginning

.:. `^++`6========================================================================`^++`7



||                           A Moment in Tyme                             ||
||                      Founded by: Mikki and Dini                        ||
||                         http://tyme.envy.com                           ||
++========================================================================++
||         Implementors:   Nicodemus   Lucardo   Duren                    ||
++========================================================================++
|| Duren     (Head Coder) | Shai'tan  (Head Shadow) | Lucardo  (Head War) ||
|| Nicodemus (Coder)      | Lucardo   (Shadow)      | Parol    (War)      ||
|| Boris     (Coder)      | Lucardo   (Head Story)  | Syrah    (Hd Bldr)  ||
|| Hale      (Coder)      | Rissa     (Story)       | Syrah    (Housing)  ||
|| Syrah     (Head CM)    | Parol     (Head WM)     | Lucardo  (Policy)   ||
++========================================================================++
||                      Mortal Guild Leaders:                             ||
|| Asha'man:         Volkare      |  Tower (WT and RT):      Maelyn       ||
|| Daes Dae'mar:     Etheniel     |                                           ||
++========================================================================++
||  Site Admins  | Implementors Emeritus: Alicia   Marek   Kane  Merdon   ||
|| Kahn   Simkin |    Valoc    Pel   Kane   Janus   Kalah   Scott         ||
||               |    Birk   Mattias   Mikki   Dini   Beonca              ||
++========================================================================++


:: Beginning

 
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 Web Design by: Tannil and Guy
.:. Top of Page